But no longer.
The revolution has come! A salvation twisted into the form of a Blender addon. It has four options. It exports animation scripts. It lets you author them within a modeling environment. Beware its numerous limits!
Seek first on github.
Here's an output sample (together with model and source .blend file so you can run locally and have a nice reference). Ingame, it should look like this:

Disclaimer: model used in sample is an adapted ZK Scythe. Animation in sample is something i hacked together in 15 minutes while learning blender animation workflow on the fly.
If you find bugs i don't know about, maybe i'll fix them in a grim dark future if your report them on github.