I'm excited for all the models being finished. I'll definitely come check it out properly when they are. However, I've heard comments here and there about how some of the units look too similar. Seeing as Spring games can be played at a more zoomed out level than almost any other RTS game, I think this issue is important.
You guys will know best how to deal with this issue, but I think there's only really a couple ways you can deal with it after the models are completed:
- Making units bigger in size depending on which tech they are. e.g. tech 2 units are generally always at least 20-50% bigger than the tech 1 units. Obviously, this is largely the case already, but I just wanted to mention it anyway.
- Making some team-colour parts of units static colours. e.g. giving a general base colour to certain types of units/faction units. Like making Arm units typically blue/brown and Core units typically red/yellow. It doesn't have to be much, just enough to make differing between units faster when taking a quick glance at a bunch of units.
- Having a widget which makes spotting the difference between units faster by adding some sort of visual effect like a glow, hover label or tinted colour.
Again, these are just ideas, you guys will know the best way to do this being modellers/artists but I definitely think it's a big issue that will drastically affect gameplay if units are too similar looking and it needs addressing.
I think it's probably only really an issue with the tanks and a couple other units tbh.
Edit: Just to confirm, the blue on the units in all the screenshots above this post (on this page) is team colour right? And the yellow bits are part of the units texture? 'Cause if it is, I think team colour doesn't need to be that important as it can be easily added later with a widget like UnitShapes/TeamPlatters etc whereas the unit's general colour and texture can't really be changed like that.