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The atlas was originally 2048x2048. By taking it to 512x512 I doubled my framerate and made it possible for lower end computers to actually play evo.FLOZi wrote:Why reduce the atlas down so much?
Sounds like your atlas is missing mipmaps?Forboding Angel wrote:The atlas was originally 2048x2048. By taking it to 512x512 I doubled my framerate
That's a good point, S44 has 100+ textures (counting diffuse only) most of which are 512x without performance issues, how can a single 2048x be that slowjK wrote:Sounds like your atlas is missing mipmaps?
For non dds yes, for dds only in special cases when GPU (driver) supports it, else it will only the mipmaps included in the dds.Beherith wrote:jK: doesnt spring build mips for non dds anyway?