melee and getting it right. - Page 2

melee and getting it right.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: melee and getting it right.

Post by smoth »

I initially thought the unit could only get a direction the attack came from. Now I know I can use a per-piece collision for just the shield to determine if the unit was hit.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: melee and getting it right.

Post by knorke »

to determine if the unit was hit.
I give up... this was about after that had been determined....
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: melee and getting it right.

Post by smoth »

Toodles.
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