Dear lobby devs: please read validmaps.lua from games - Page 2

Dear lobby devs: please read validmaps.lua from games

Discuss development of lobby clients, server, autohosts and auto-download software.

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Forboding Angel
Evolution RTS Developer
Posts: 14564
Joined: 17 Nov 2005, 02:43

Re: Dear lobby devs: please read validmaps.lua from games

Post by Forboding Angel » 09 Mar 2012, 10:38

smoth wrote:
knorke wrote:Btw, similiar to this, ValidAIs.lua would be nice to have, because an important question is "How do I make sure that a noobs first SP skirmish is not on speedmetal vs NullAI?"
do want
DO WANT
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Dear lobby devs: please read validmaps.lua from games

Post by Licho » 09 Mar 2012, 13:39

Whats the unitsync call to read this? Or its meant to be read using luaparse unitsync calls?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6088
Joined: 29 Apr 2005, 01:14

Re: Dear lobby devs: please read validmaps.lua from games

Post by FLOZi » 08 Jan 2014, 23:37

Bump for great justice.

Would be of tremendous benefit to MCL.
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Forboding Angel
Evolution RTS Developer
Posts: 14564
Joined: 17 Nov 2005, 02:43

Re: Dear lobby devs: please read validmaps.lua from games

Post by Forboding Angel » 11 Jan 2014, 10:23

Tremendous benefit to all of us, tbfh.
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