http://imgur.com/n3dX0ut

Moderators: FLOZi, SpikedHelmet, Moderators, Content Developer
Haven't written the toggling weapons at all yet (They are already limited by heat, ammo, jamming...Nemo wrote:Cool! Are there already keyboard commands for enabling/disabling weapons? Clicking tiny buttons when trying to micro quickly is really annoying, as I'm sure you know.
Is turning weapons on/off a major part of gameplay (guessing heat management)? If heat is going to majorly screw up a unit's abilities, perhaps also fade in some color behind the mech outline to indicate ability-limiting amounts of heat.
That isn't a problem but it could be an issue to do it for every 'mech/loadout. ESP at zoom for the collapsed group view thing. May be easier to do a generalized form, IE for tanks, mechs with arms, mechs without arms and so on. Then again, I don't know if it would be THAT big a deal to at least to a graphic for each mech base frame.FLOZi wrote:@Smoth: Not sure quite how Spiked wants those to work, all uniform or custom outlines for each from renders.
If that's a reference to maxammo in customparams, that's because customparams can only be strings. Use this to convert:[02:01:06] <smoth> he is storing a string not a table ...
Code: Select all
local function StringToTable(input)
return loadstring("return " .. (input or "{}"))()
end
Do the electric snowstormsmoth wrote:
I am not sure if you want to have the card auto hide or clear on unit death..
either way, doing a backup before I go to the store.