in Upspring every time I try to use a texture it's blank; and sometimes the name won't even stay selected in the box on the side.
no mater how I do the textures whether it's all black or all white for alpha, it still shows exactly the same way. what do I need to do to get it to use my textures?
how to get Upspring to use my textures?
Moderators: MR.D, Moderators
Re: how to get Upspring to use my textures?
3do or s3o textures?
You have to re-apply s3o textures each time you reopen the file
You have to re-apply s3o textures each time you reopen the file
Re: how to get Upspring to use my textures?
I think I figured it out
I was reading a tutorial that said to decompose the TGA layers first, then paint the alpha one and recompose.(which didn't work) I found something on the forum that said to use the mask instead and that worked perfectly
I was reading a tutorial that said to decompose the TGA layers first, then paint the alpha one and recompose.(which didn't work) I found something on the forum that said to use the mask instead and that worked perfectly
Re: how to get Upspring to use my textures?
How I do it (using GIMP):
1. Draw the texture, save as png
2. Open in GIMP, do Colors - Components - Decompose, select RGBA
3. Paint the alpha channel black (don't touch other channels)
4. Colors - Components - Recompose, select RGBA. Image will appear invisible, that's ok.
5. File - Export, save as .dds (DXT3 compression, create mipmaps)
That's it, such a texture works in upspring and spring (but appears invisible in most image editors).
1. Draw the texture, save as png
2. Open in GIMP, do Colors - Components - Decompose, select RGBA
3. Paint the alpha channel black (don't touch other channels)
4. Colors - Components - Recompose, select RGBA. Image will appear invisible, that's ok.
5. File - Export, save as .dds (DXT3 compression, create mipmaps)
That's it, such a texture works in upspring and spring (but appears invisible in most image editors).
Re: how to get Upspring to use my textures?
You can define a texture folder for upspring that is autosearched.
Re: how to get Upspring to use my textures?
Choose texture 1 color or texture 2 color in the upspring current rendering method dropdown box in the mapping tab to see if your channels are correct. Texture 1 alpha is teamcolor, so if team color was set to black, it will render whole unit as black.