how to get Upspring to use my textures?

how to get Upspring to use my textures?

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zgames
Posts: 17
Joined: 04 Jul 2011, 07:32

how to get Upspring to use my textures?

Post by zgames »

in Upspring every time I try to use a texture it's blank; and sometimes the name won't even stay selected in the box on the side.
no mater how I do the textures whether it's all black or all white for alpha, it still shows exactly the same way. what do I need to do to get it to use my textures?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: how to get Upspring to use my textures?

Post by FLOZi »

3do or s3o textures?

You have to re-apply s3o textures each time you reopen the file
zgames
Posts: 17
Joined: 04 Jul 2011, 07:32

Re: how to get Upspring to use my textures?

Post by zgames »

I think I figured it out
I was reading a tutorial that said to decompose the TGA layers first, then paint the alpha one and recompose.(which didn't work) I found something on the forum that said to use the mask instead and that worked perfectly
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: how to get Upspring to use my textures?

Post by yuritch »

How I do it (using GIMP):

1. Draw the texture, save as png
2. Open in GIMP, do Colors - Components - Decompose, select RGBA
3. Paint the alpha channel black (don't touch other channels)
4. Colors - Components - Recompose, select RGBA. Image will appear invisible, that's ok.
5. File - Export, save as .dds (DXT3 compression, create mipmaps)

That's it, such a texture works in upspring and spring (but appears invisible in most image editors).
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: how to get Upspring to use my textures?

Post by PicassoCT »

You can define a texture folder for upspring that is autosearched.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: how to get Upspring to use my textures?

Post by Beherith »

Choose texture 1 color or texture 2 color in the upspring current rendering method dropdown box in the mapping tab to see if your channels are correct. Texture 1 alpha is teamcolor, so if team color was set to black, it will render whole unit as black.
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