
Everyone will probably agree on that, except for the person that would texture it, if it was going to be. And of course if anyone was most likely to do that, I suppose it would be you.

So I think a next good step to take might be to learn how to texture a bit more extensively. But I wouldn't try to texture this model, at least not right away.
Perhaps just a man made from 6 boxes, or a broom, or a sword or something, or maybe a cactus, I don't know, but something with a more manageable number of faces. Or maybe you can take smoth up on his offer; he probably has something that can be useful in that regard.
I also think that the complexity one adds in a model might add to the work of the texturing and UV-mapping process. So I think it might be helpful to learn to think a bit ahead when it comes to texturing. So I think getting more familiar with texturing and UV-mapping might in turn improve you modelling skill.
Of course it is up to you and of course still feel free to ask stuff
