Hardware Mouse Disappears *UPDATED*

Hardware Mouse Disappears *UPDATED*

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slipandbleed
Posts: 4
Joined: 05 Jun 2009, 00:10

Hardware Mouse Disappears *UPDATED*

Post by slipandbleed »

When a unit is selected, the hardware mouse will disappear. The defualt arrow when a unit is not selected is ok. The guard and reclaim cursors are also ok even when a unit is selected, but only if the mouse is put over something guardable or reclaimable.
The only other thread I found was here: http://springrts.com/phpbb/viewtopic.php?f=11&t=30802

I've tried not using the hardwire mouse, but it becomes unbearably laggy on some maps. I was playing Balanced Annihilation 7.84.

I've installed the 2 updates today, and they have fixed the minor problems with the lobby, but the mouse problem still persists.

new info log below.

thanks.
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PepeAmpere
Posts: 591
Joined: 03 Jun 2010, 01:28

Re: Hardware Mouse Disappears *UPDATED*

Post by PepeAmpere »

This bug is present there so long that even i dont remember times when this bug wasnt present (89.0? maybe?)
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Hardware Mouse Disappears *UPDATED*

Post by jK »

It's no bug. Spring does everything correctly, it's just that fullscreen hw cursor is an optional feature in windows gpu drivers and a lot can break. That's why it is default disabled.
So blame your system when it fails, you likely made a change that made it break (updated drivers, installed another software, upgraded windows, ...).
slipandbleed
Posts: 4
Joined: 05 Jun 2009, 00:10

Re: Hardware Mouse Disappears *UPDATED*

Post by slipandbleed »

I've tried using windowed mode before and it still didn't work.

However, after (yesterday's?) update, the hardware cursor now works in windowed mode. All good.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Hardware Mouse Disappears *UPDATED*

Post by abma »

slipandbleed wrote:However, after (yesterday's?) update,
what was updated? windows? gfx driver? spring?
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