My first combat unit is having extreme spasm issues

My first combat unit is having extreme spasm issues

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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The_Igishly_Co
Posts: 34
Joined: 10 Oct 2013, 01:56

My first combat unit is having extreme spasm issues

Post by The_Igishly_Co »

The unit is spawned, the unit has spasms inside the structure
---NOTE---
The unit had it's height boosted to insure that it was not indeed stuck in the ground...
Attachments
infolog.txt
INFOLOG (Because I love you people)
(8.15 KiB) Downloaded 2 times
simplewalker (script).lua
UNITSCRIPT
(1.14 KiB) Downloaded 4 times
simplewalker.lua
UNITDEF
(824 Bytes) Downloaded 3 times
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: My first combat unit is having extreme spasm issues

Post by knorke »

you mean the unit can not leave its factory?
Make sure the factory spawns its units in a free spot and not in the wall. (the walls of model are only graphics of course, i mean the yardmap http://springrts.com/wiki/Gamedev:UnitD ... _Placement)
Also does the factory script open&close the yard correctly etc?
If you set up online SVN (google code is easy to use) others can quickly browse your mod or download it to try.
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: My first combat unit is having extreme spasm issues

Post by FireStorm_ »

To test if the behaviour is caused by some kind of obstruction due to the factory yardmap, I would just quickly add the unit to the build-options of a mobile builder, and compare.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: My first combat unit is having extreme spasm issues

Post by FLOZi »

Or just /give it
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The_Igishly_Co
Posts: 34
Joined: 10 Oct 2013, 01:56

Re: My first combat unit is having extreme spasm issues

Post by The_Igishly_Co »

Okay, so I /gave it, and yet it still spazzy mcspazz spazzes when I try to move it
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: My first combat unit is having extreme spasm issues

Post by knorke »

TurnRate = 100000,
try lower number, like 2000
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The_Igishly_Co
Posts: 34
Joined: 10 Oct 2013, 01:56

Re: My first combat unit is having extreme spasm issues

Post by The_Igishly_Co »

Thanks Knorke, that did the trick
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