The unit is spawned, the unit has spasms inside the structure
---NOTE---
The unit had it's height boosted to insure that it was not indeed stuck in the ground...
My first combat unit is having extreme spasm issues
Moderator: Moderators
- The_Igishly_Co
- Posts: 34
- Joined: 10 Oct 2013, 01:56
My first combat unit is having extreme spasm issues
- Attachments
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- infolog.txt
- INFOLOG (Because I love you people)
- (8.15 KiB) Downloaded 2 times
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- simplewalker (script).lua
- UNITSCRIPT
- (1.14 KiB) Downloaded 4 times
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- simplewalker.lua
- UNITDEF
- (824 Bytes) Downloaded 3 times
Re: My first combat unit is having extreme spasm issues
you mean the unit can not leave its factory?
Make sure the factory spawns its units in a free spot and not in the wall. (the walls of model are only graphics of course, i mean the yardmap http://springrts.com/wiki/Gamedev:UnitD ... _Placement)
Also does the factory script open&close the yard correctly etc?
If you set up online SVN (google code is easy to use) others can quickly browse your mod or download it to try.
Make sure the factory spawns its units in a free spot and not in the wall. (the walls of model are only graphics of course, i mean the yardmap http://springrts.com/wiki/Gamedev:UnitD ... _Placement)
Also does the factory script open&close the yard correctly etc?
If you set up online SVN (google code is easy to use) others can quickly browse your mod or download it to try.
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: My first combat unit is having extreme spasm issues
To test if the behaviour is caused by some kind of obstruction due to the factory yardmap, I would just quickly add the unit to the build-options of a mobile builder, and compare.
Re: My first combat unit is having extreme spasm issues
Or just /give it
- The_Igishly_Co
- Posts: 34
- Joined: 10 Oct 2013, 01:56
Re: My first combat unit is having extreme spasm issues
Okay, so I /gave it, and yet it still spazzy mcspazz spazzes when I try to move it
Re: My first combat unit is having extreme spasm issues
try lower number, like 2000TurnRate = 100000,
- The_Igishly_Co
- Posts: 34
- Joined: 10 Oct 2013, 01:56
Re: My first combat unit is having extreme spasm issues
Thanks Knorke, that did the trick