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Moderators: MR.D, Moderators
Indeed smoth. I have a few tricks already. I intend to make a 4 faction RTS as a proof of concept, so a quite a few units will be on screen. Then based on sunspot's findings and project, I plan to move to a LoL/DOTA style game. You are one of the best on this site, so I'll hit you up if I have questions not already answered or easily found in the forums or wiki.smoth wrote:it all depends on how many units you want on screen. I am sure you will learn a good few tricks to shave off polies as you go!
AFAIK, for unit's there's basically only;gajop wrote:I'm not sure how LOD works in Spring, but it could run fine.
We also had a project called engines of war that was much futher along.The Yak wrote:Zero-K has a dota style mod currently in development, you can check out the source here if you want: http://code.google.com/p/zero-k/source/ ... s%2Fzkdota
It's also very fun even if incomplete
Beherith wrote:Welcome to Spring! I really love the mechs, is there a chance of a screenie of one of them textured?
As smoth said, dont worry about polycount, as its performance mostly depends on the level of hardware used, and engine performance is not really limited by it. A good rule of thumb is that you shouldnt really have more than 1,000,000 triangles on screen at once.