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Sorry? I don't understand the question.Funkencool wrote:Looks awesomeJust out curiosity, why not use the engine mesh for the terrain?
... until 95.0, that is. And you could always do that trick that zk terraform uses - render diffuse to texture, then use said texture.since the terrain texture is not available to Lua
Needs some screen-space postprocessbecause we have tris
Yes, I suppose drawing every unit and feature twice more, and in Lua, is not very good for performance.CarRepairer wrote:Without widget my FPS is 120.
With widget if I'm looking at the scrolling characters, my FPS is 4.
If text is not in view, FPS is 50.
Findsmoth wrote:for s3os it is kinda bad.
because we have tris
knorke wrote:I like that half the widget is about creating the best random characters.
I sprinkled liberally the new version with ClearWatchDogTimer, hope that help.knorke wrote:Spring hangs during "finalizing".