Sound effects still played if you have no LoS
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Sound effects still played if you have no LoS
Does anyone else think this is really exploitable? All you need to do is listen to your opponent's base for a minute or so and you know exactly what's going on. I think it's perfectly fair and OTA-ish to be able to see explosions and ground scars where such are occuring, but to be able to hear units as they run off the assembly line....... dunno about that...
mostly it is but it might not , if the ground hardness is too high its unnoticableZenka wrote:I use it to get at clue where plasma cannons are. As for looking were a battle is going on, in most maps you just have to look at the terrain deforming. (which is, in some maps, an annoying detection method for entire bases)
In what way is it realistic that you, as some kind of formless avatar, can rove about the map and find out exactly what your enemy is doing while not actually being able to see it? I mean, come on, if we're arguing realism here how the hell can a unit not be able to see something that's all of 20 metres away? Even in WW2 they used binocs or whatever and could see a fair distance more than 20 METRES!Dragon45 wrote:I actually rather like the "universal sound" feature! It adds a new layer of depth/realism to the whole affair, IMHO.
Don't argue realism when clearly this is a matter of gameplay. And if this is a matter of gameplay, why not point out that the knowledge that your opponent has just finished a krogoth or a adv vehicle lab or a fusion reactor or any number of other things can REALLY give you an unfair advantage?
Realism? Some sounds are only played if they're directly udner your camera, quiet sounds such as a building being started, I cant hear that in my base if I'm listening for the enemy commadner, yet fi I move over to where the enemy startpos is I can hear it, if I zoom in as if I where the enemy commander. Now does this mean that the TA world is permeated by submicroscopic microphones? Why should I be able to hear quiet sounds that occur on the other side of the map out fo LOS just by zooming in on where thye happen by chance.