AF wrote:Double post?
Yah the commander has a shipyard in its buildtree and has done since some version of 0.27, not that it performs that well on water though.
Stalling however is a product of it being designed for XTA Core, it will behave in the same way udner OTA and AA as under XTA as it sees no difference in its buildtree, primarily because they all share the OTA unitnames and build menus. As a result of this the buildtree is balanced towards XTA but is still compatible with any OTA absed mod, even though it may stall when playing them.
D-gunning should be just as good as in OTAI sicne they both use the same primary code to draw on for the feature, only I added a check so ti wont d-gun untis that're too far away when attacked, so if you hit a commander with a big bertha the commander wont go hunting it out when it's half way across the map.
sorry about the double post, didnt even notice i tend to fix my spelling errors after i submit the post hiting edit but sometimes i mistakingly hit quote
As for the dgun i remember being passing around with jeffys , stumpies and samsons over the comm and not dgunning, weird.I might try to check it again to see if it was a ahead buildings issue.
About the buildtree, what is that buildtree ? is it a hardcoded sequence of buildings that it will build ??