I'm actually working on a remake of the well known "Moon Quartet" Map.
My idea is to get a Spheric map (Or at least, a semisphere that spring would handle).
EDIT1: Picture of that map running in Spring 0.94
http://imageshack.us/a/img12/7361/w4ag.png
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I've got the height map and textures fully done and i can get it to work.
But some issues remain with the gameplay and visual effects on those maps.
- How to make units able to move on the whole sphere like the sphere had its own gravity field -> Fixed with Maxslope = 80 and Upright = False
EDIT2: Some pictures with units fighting over the map:
http://imageshack.us/a/img689/6919/a85t.png
http://imageshack.us/a/img20/8379/n0ti.png
http://imageshack.us/a/img585/2186/ju6m.png
http://imageshack.us/a/img546/679/5wsh.png
http://imageshack.us/a/img822/3007/4bjj.png
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- How to make Buildings bend depending on the map slopes. -> I can set Maxslope = 80, And levelground = False, but i still need something that would work like Upright = False, ...
Edit 4:
Code: Select all
if (gadgetHandler:IsSyncedCode()) then
function gadget:UnitCreated(unitID, unitDefID, unitTeam)
local ud = UnitDefs[unitDefID]
if ud.isBuilding then
x,y,z=Spring.GetUnitPosition(unitID)
x,y,z=Spring.GetGroundNormal(x,z)
degreeX=math.floor(math.atan2(x, z)*(180/3.14))
degreeY=math.floor(math.atan2(x, y)*(180/3.14))
degreeZ=math.floor(math.atan2(z, y)*(180/3.14))
Spring.SetUnitRotation (unitID, degreeX, 0, degreeZ)
end
end
end
Edit 5: This got fixed ! http://img18.imageshack.us/img18/4816/ybns.png
http://paste.springfiles.com/view/690ebfed
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- How to fix weapons such as High traj plasma cannons, artillery, and nukes so that it can work properly AND be realistic. -> Should be fixed with FixedLauncher for missile launchers but somehow the result is not the one expected at all...
- How to fix some pathing issues (Tanks would move everywhere but at an ultra slow speed while they should be able to run at maxspeed. -> Any idea?
-How to make the sphere irregularities not crossable by vehicles so it gets more realistic. (Vehicles are not allterrains, they are only supposed to cross the sphere but not the hills ! --> Fixed using custom Typemap with differents Movementspeeds for tanks on the hills.
I'll edit with some pictures and some links to the beta versions of the map. I hope you guys will help me get this to work so we can bring a whole new gameplay to Spring!
EDIT3: Link to .sd7 file: OLD
http://springfiles.com/spring/spring-ma ... t-revision
Link to .sd7 file: (0.2)
http://springfiles.com/spring/spring-ma ... revision-0