Excited for winter? No? Too bad, here's Melt_V2

Excited for winter? No? Too bad, here's Melt_V2

Discuss maps & map creation - from concept to execution to the ever elusive release.

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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Excited for winter? No? Too bad, here's Melt_V2

Post by The Yak »

Melt V2, a fixed up version of Beherith's unreleased map
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Changes from melt V1:

fixed missing metal patches
fixed splattex scales and mults not being applied, tweaked values
increased min/max elevation to avoid water pools
new detailtex if /advmapshading off
new sky
slightly less metal
removed unused features
added black border with mapextension widget enabled
"palm trees" now have better labels
converted .tga to .dds files
usable .sd7 archive

Original Melt V1 by Beherith
V2 by The_Yak

Download: http://springfiles.com/spring/spring-maps/melt
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Excited for winter? No? Too bad, here's Melt_V2

Post by REVENGE »

Cool! :regret:

We're gonna give it a try right now, I'll let you know how it plays!

Update: People like it as a kbot only map. I think the *complete* lack of any choke points is somewhat strange. Was the path map manually set, or can kbots naturally path over the entire map?

Also, why "Melt" when there are no ponds? :D
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Excited for winter? No? Too bad, here's Melt_V2

Post by FabriceFABS »

Thx ! Added to [ACE]Serveur_V (FFA).
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Excited for winter? No? Too bad, here's Melt_V2

Post by dansan »

Plays nice in 4v4.

Only critique: it's so beautiful in FPS, that I get all relaxed and peaceful and don't want to fight anymore ;)
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Excited for winter? No? Too bad, here's Melt_V2

Post by FabriceFABS »

Added also for teamplay on IV & VII for 5v5 max teamplay.
Here is the (very ?) first replay : http://replays.springrts.com/replay/178 ... d79b8f899/
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