TA maps on spring - Page 2

TA maps on spring

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: TA maps on spring

Post by Cheesecan »

Eastside westside was one of my favorites. Been meaning to remake it for a while now. Would be great if you made it smoth you have made similar maps and have features etc that would fit well. Don't mind dsd players..
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: TA maps on spring

Post by REVENGE »

Naysayers be damned, balance be damned, those urban maps were awesome!

Also: http://springrts.com/phpbb/viewtopic.php?f=13&t=15565 (Ooooweeee)

I hope the cloud gadget still works correctly.

Update: Who am I kidding, of course it's broken...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: TA maps on spring

Post by smoth »

if not IIRC there is a fixed version with the blueprint deal.

As far as eastside west side, i did some minor cleanup of things but here is how it looked last I fooled with it http://cs.selu.edu/~ssmith/spring/wipmap/

look at the test# images
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: TA maps on spring

Post by REVENGE »

smoth wrote:if not IIRC there is a fixed version with the blueprint deal.

As far as eastside west side, i did some minor cleanup of things but here is how it looked last I fooled with it http://cs.selu.edu/~ssmith/spring/wipmap/

look at the test# images
Looking great, I'm sure BattleTech will appreciate it, even if *A/ZK players whine about metal suck.

Bonus points if you make the buildings explodable. :D I was disappointed that the OTA explosions did no damage.
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: TA maps on spring

Post by The Yak »

Feature values are easily modifiable, if perhaps you were interested smoth in completing the map or releasing what you have done I think it would stand above most urban maps that have been attempted.

Regarding Ooooweee, there is a fixed version of fog that is used in Moor V4 and also in blueprint, it could be brought back to life.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: TA maps on spring

Post by smoth »

The Yak wrote:Feature values are easily modifiable, if perhaps you were interested smoth in completing the map or releasing what you have done I think it would stand above most urban maps that have been attempted.
such as?
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: TA maps on spring

Post by The Yak »

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: TA maps on spring

Post by smoth »

download gunmetal harbor :(

city conflict was fun, just the dicked up features ruined it :*(



I did load up east side westside, outside of the ancient map having many issues, if I redid it i would largely redo much of the map to make it cleaner. The original map had all these bumps which made pathing on it in spring terrible as the slightest bump could cause all your units to desire 1 path. I may sit down and throw together an updated version some time just that right now is not a good time. I hope that is fine. I abandoned the efforts on east side west side in the past but maybe some of those issues are gone now.

I would really like to have small features like awnings and park benches for when you zoom in but I have no idea how to cleanly do lod in spring.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: TA maps on spring

Post by knorke »

maps made by KaiserJ/using his tileset are some nice urban ones.

this one http://springfiles.com/spring/spring-ma ... olution-v1 is maybe the best looking, but dozen of other good ones too like
http://springfiles.com/spring/spring-ma ... sh-1v1-map etc
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