For example, this:
Code: Select all
colorMap=0.8 0.8 0.6 1 0.7 0.7 0.6 0.5 0.6 0.6 0.6 0.2 0.6 0.6 0.6 0.1 0.5 0.5 0.5 0.001;

with an incredibly bright end and no apparent affect on actual transparency.
This occurs in the release build of the game.
For regular ground explosions the alpha part seems to work fine, and the above colourmap will have the effect fade out properly. But as a weapon's cegTag smoketrail, it looks totally broken, or functionally very different.