that's what I understand as well, and pivot point animation is mostly similar to skeletal animation?enetheru wrote:AFAIK, spring uses animation scripts which use the pivot points of the individual pieces. I don't think it supports loading animations from file formats you specified.gajop wrote:[offtopic?]
Ok, maybe not the best question for this thread judging by the text inside, although the title seems right:
I wanted to ask what animation file formats would you like supported in Spring?
I've once implemented an .obj opengl viewer myself, but I've never dealt with any animation-model (do you want mesh or bone models, or perhaps something else?).
What are the popular formats, MD2, MD3, etc? And should they be implemented directly or converted to some existing Spring one, like the .s3o for models?
PS: Didn't want to make a new thread as I'm kinda busy right now so probably can't implement anything about it, and this is little more than a curiosity as I'd like to know what's so hard about doing it right now.
[/offtopic?]
http://springrts.com/wiki/Animation-CobLuaDifferences
still, you can't really do mesh deformations with it, which is something potentially desirable with any organic animation i think?