Make the commander a super unit.
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Yeah, that does happen. Send a brawler force and easely take a player out. SO it's vital you keep your comm at a safe spot in mid and late game.Cyberwal wrote:Yeah I saw that "limit D-Gun" option and mentioned itMy main concern was that games with comm death = end often would result in games of "hunt for the enemy commander"
As for the strength of the comm. it is balanced. much HP, but not impossible to take down. And remember the comm is slow.
I think a commander is really like a trump card. As long as you know your opponent has his, you need to be on the lookout. Even used as a suicide bomb, he can eliminate an entire late-game army. At the same time, your commander's presence in your base can be your opponent's trump card if he can somehow destroy it in one fell swoop, whether with bombers, gunships, or just a well-balanced army. He can turn the tide of any battle, whether for good or evil. It is your strength but also your weakness. Your most powerful unit yet a unit which must be protected from battle. I think it's a really good idea and shouldn't change. This kind of gameplay dynamic reminds me of only one other game - chess. I think Chris Taylor must be a big chess player... a lot of chess pieces can be related to TA units. Won't find that in Starcraft 

- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Back when I was builing my own mod I was going to include a structure that spawned at start with the comm that was essentially a semi invincible bunker with a light lazer on it. The idea being that if you managed your base defence appropriately you could hide your comm in the bunker in the late game when brawlie hunt the comm missions become really prevelent, making game ends on comm death much more viable.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Commander cloacks and, if there's jammers around, even it's dot won't show.SwiftSpear wrote:... hide your comm in the bunker in the late game when brawlie hunt the comm missions become really prevelent, making game ends on comm death much more viable.
It's just that people always forget to cloack they're commanders to save them from harm when in late game.