In effort to make mumble easier to use for playing with strangers, games hosted on springie now move people in spring's mumble to mumble channel based on autohost name and team.
Before game starts, all people are in "spectator" channel.
For this to really work your mumble name must match lobby name.
It's atm simple experimental implementation to see if this is useful for people.
(Move happens during team balancing/start)
Experimental mumble integration with springie
Moderator: Moderators
Re: Experimental mumble integration with springie
Team channels are now one way linked to spectator channels (specs can hear players talking but not vice versa).
Im now working on ingame and inlobby indicator of when people are talking but I encountered some Ice related problem.
Do you have experience with ZeroC Ice?
Murmur Ice connection provides callback to be notified on user state changes, but callback either fails (if I use bidirectional connection) or Murmur freezes if callback interface is standalone on own port.
Im now working on ingame and inlobby indicator of when people are talking but I encountered some Ice related problem.
Do you have experience with ZeroC Ice?
Murmur Ice connection provides callback to be notified on user state changes, but callback either fails (if I use bidirectional connection) or Murmur freezes if callback interface is standalone on own port.
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: Experimental mumble integration with springie
Could you update Murmur to 1.2.4 in the process? Opus support would be greatly appreaciated to people with low bandwidth, like me.
Re: Experimental mumble integration with springie
Dont know how on old ubuntu.