planets as maps
Moderator: Moderators
Re: planets as maps
The ability to load multiple maps at once + the ability to define gravity for each map + custom camera, could approximate it, all of which are unlikely to be implemented, and the result of which being problematic
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: planets as maps
Son, I am disappoint.SinbadEV wrote:...but for a game like Spring...
Re: planets as maps
quick close the pandora box! before all is lost...Forboding Angel wrote:Son, I am disappoint.SinbadEV wrote:...but for a game like Spring...
Re: planets as maps
I'm sorry. I am so sorry. I meant to say an ENGINE like the Spring RTS Engine... namely that the way we do maps, deformation and unit location/collision etc. would need to be worked from the ground up to support the imaginary geosphere map I was describing.scifi wrote:quick close the pandora box! before all is lost...Forboding Angel wrote:Son, I am disappoint.SinbadEV wrote:...but for a game like Spring...
Re: planets as maps
Yeah true, not to mention its not a very demanded feature or even a needed one. It would be just a neat thing to have.SinbadEV wrote:I'm sorry. I am so sorry. I meant to say an ENGINE like the Spring RTS Engine... namely that the way we do maps, deformation and unit location/collision etc. would need to be worked from the ground up to support the imaginary geosphere map I was describing.scifi wrote:quick close the pandora box! before all is lost...Forboding Angel wrote:
Son, I am disappoint.