planets as maps - Page 2

planets as maps

Requests for features in the spring code.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: planets as maps

Post by AF »

The ability to load multiple maps at once + the ability to define gravity for each map + custom camera, could approximate it, all of which are unlikely to be implemented, and the result of which being problematic
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: planets as maps

Post by Forboding Angel »

SinbadEV wrote:...but for a game like Spring...
Son, I am disappoint.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: planets as maps

Post by scifi »

Forboding Angel wrote:
SinbadEV wrote:...but for a game like Spring...
Son, I am disappoint.
quick close the pandora box! before all is lost...
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: planets as maps

Post by SinbadEV »

scifi wrote:
Forboding Angel wrote:
SinbadEV wrote:...but for a game like Spring...
Son, I am disappoint.
quick close the pandora box! before all is lost...
I'm sorry. I am so sorry. I meant to say an ENGINE like the Spring RTS Engine... namely that the way we do maps, deformation and unit location/collision etc. would need to be worked from the ground up to support the imaginary geosphere map I was describing.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: planets as maps

Post by scifi »

SinbadEV wrote:
scifi wrote:
Forboding Angel wrote:
Son, I am disappoint.
quick close the pandora box! before all is lost...
I'm sorry. I am so sorry. I meant to say an ENGINE like the Spring RTS Engine... namely that the way we do maps, deformation and unit location/collision etc. would need to be worked from the ground up to support the imaginary geosphere map I was describing.
Yeah true, not to mention its not a very demanded feature or even a needed one. It would be just a neat thing to have.
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