BA:R Arm models
Moderator: Content Developer
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: BA:R Arm models
I always experienced the turn rates on con ships as part of the balance tbh. Eliminating this might just make them too powerful.
Discussion of conships reversing split to here: http://springrts.com/phpbb/viewtopic.php?f=44&t=30580
Discussion of conships reversing split to here: http://springrts.com/phpbb/viewtopic.php?f=44&t=30580
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA:R Arm models
Conships reversing sounds like a nice touch. Models looking awesome
Re: BA:R Arm models
Looks great. The glowing yellow bits would be a great deal better if there was emissive based bloom. I don't know if spring supports that, but if you basically take a white shade and tint it yellow with some intense emissive values, you should get a glowing white body with yellow bloom.
Re: BA:R Arm models
im working on getting proper bloom running at the moment, having a lot of trouble resizing the render texture though...
Re: BA:R Arm models
Scout boat:
Epoch, missile ship and jammer ship:
Epoch, missile ship and jammer ship:
Re: BA:R Arm models
Looks really great!
Re: BA:R Arm models
Spring++
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: BA:R Arm models
Now I know what I'll be doing this summer. Giving a proper animation to those ships.
Re: BA:R Arm models
seeing that missile ship in the water makes me think the below the surface "sausage/hotdog" is a bit big for the ships size. Also non-conform the other ship designs.
Last edited by Floris on 18 Jun 2013, 00:08, edited 1 time in total.
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: BA:R Arm models
The sizes are a bit off. Don't know what happened, but I always assumed some resizing afterwards would have to be done.
The ranger is a little to big I think, and should be more the size of the Archer in the picture. (@Floris: The front bow should look less hot-dog like when the ship is smaller, I think )
The Colossus should be slightly bigger to accommodate planes.
And the Conqueror is to small, should be more like the Millennium.
Resizing will probably happen when the relevant factories and transporters are done, so we'll be sure everything fits into everything.
More importantly I noticed the Conqueror has a depth-charge launcher, but I didn't model anything for it. I'll think of a nice quick fix for that and 'll try to update the model asap.
edit:
The ranger is a little to big I think, and should be more the size of the Archer in the picture. (@Floris: The front bow should look less hot-dog like when the ship is smaller, I think )
The Colossus should be slightly bigger to accommodate planes.
And the Conqueror is to small, should be more like the Millennium.
Resizing will probably happen when the relevant factories and transporters are done, so we'll be sure everything fits into everything.
More importantly I noticed the Conqueror has a depth-charge launcher, but I didn't model anything for it. I'll think of a nice quick fix for that and 'll try to update the model asap.
edit:
totaly forgot to say: That's awesome! Ask/pm me if you need (to know) anything.Deadnight Warrior wrote:Now I know what I'll be doing this summer. Giving a proper animation to those ships.
- Rumpelstiltskin
- Posts: 292
- Joined: 26 Jun 2012, 18:52
Re: BA:R Arm models
Those round tops on the biggest ship make it look like kitchenware.
Maybe change them for something else?
That small slick one looks awesome though.
Maybe change them for something else?
That small slick one looks awesome though.
Re: BA:R Arm models
I tried to keep the sizing consistent with BA sizes, that can be a reason for the discrepancy. I agree though, the colossus should be larger a bit.
Re: BA:R Arm models
Some people complaining that models looks "childish". I worry about that. KKND 1 was a GREAT game with serious style and it had a good success. KKND 2 had a childish style and it was a big fail :-D
If it's possible - prefer serious style please :-D I know it sounds stupid.. but what could I say else?
If it's possible - prefer serious style please :-D I know it sounds stupid.. but what could I say else?
Re: BA:R Arm models
that does sound stupid, what does "serious style" mean? What like realistic sized barrels? Where you cannot easily see them zoomed out? What about OH OH RUST? Or better yet, real ranges and projectiles that cannot be walked around...
When you say "serious style" it doesn't describe anything. you need to be more detailed in your description.
I don't agree with you but you need to elaborate more on your issue.
When you say "serious style" it doesn't describe anything. you need to be more detailed in your description.
I don't agree with you but you need to elaborate more on your issue.
Re: BA:R Arm models
Tbh the current style works just fine, it looks great and you can see stuff from far away. Its prety and gets the job done
What more can you want?
What more can you want?
Re: BA:R Arm models
KKnD 1 units looked like plastic toys. If that's serious style, then what the childish one would be?
Re: BA:R Arm models
yeah that just crossed my mind as well.yuritch wrote:KKnD 1 units looked like plastic toys. If that's serious style, then what the childish one would be?
Re: BA:R Arm models
I don't think he worded it very clearly. The style is here to stay but it would be neat to see what he means.