Funkencool wrote:Well, most flaws you see are incomplete ideas, just one of the many reasons BAR isn't released and why you won't find most my widgets on the forum.
I'm not trying to win best GUI award or anything either, bar's UI just needed an update visually and I happen to enjoy fulfilling that need. Besides its more about the G than the UI right now. It basically just does what the engine does, with a little extra and hopefully in a prettier fashion.
hmmm I'd be interested in hearing more about these ideas, you've made steps in the right direction but I'm not going to patronise you by claiming it an article of perfection. Unlike Smoth suggestion, criticism is useful, and this is a subject where research has been conducted for decades, not everyone is aware.
For example, a lot of usability tweaks have direct impacts on how pretty a UI looks, e.g.:
Here, things would look nicer if the spacing between the buildpics matched the spacing with the container edges. It would also be easier on the eye. The same of the tabs, if the spacing on the side of the word was used at the top and bottom, and inbetween each tab, the title of the 'tab' would be a lot easier to read.
You could also improve it further by replacing the sidetabs with an accordion or expandable area. This would also have the benefit of acting as a heading, increase the size of the clickable area, allow horizontal text improving readability, reduce the clutter next to the boxes, giving more screen real estate for that UI, and allow for future improvements that show both orders and units at the same time
but do change the font, sometimes webfonts in Chrome look like that when they're broken =/ It looks kinda cool but it's not readable, and it has associations ( like certain shades of turquoise look very pretty but they remind me strongly of the hand towels in the bathrooms at University, not a good association ). The font in the player listing widget is fine already, just make everything match up with it.