Does anyone use the IdleBuildersNEW widget? - Page 2

Does anyone use the IdleBuildersNEW widget?

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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Does anyone use the IdleBuildersNEW widget?

Post by CarRepairer »

knorke wrote:But new players will not know ctrl+b (or forget it again) so needs a clickable thing with same function. (and a tooltip to read the hotkey!)
A solution: Keyboard menu

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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Does anyone use the IdleBuildersNEW widget?

Post by Silentwings »

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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Does anyone use the IdleBuildersNEW widget?

Post by Johannes »

klapmongool wrote:
Johannes wrote:
klapmongool wrote:ctrl-b ftw
Yep but without this you won't know exactly when to press that.
Always. Almost every player will greatly improve in BA if he does this constantly. I'm not kidding.
I know what you mean, most people have a ton of idle cons without realising it, but knowing when they're idle without pressing a key that shifts your view is still better.


It might be ugly, and changing that would be nice sure, but still I don't see the logic in deleting a widget that's among the most helpful ones for anyone, especially for newbies. Many of the best players use this widget.
Lokstjert
Posts: 3
Joined: 20 May 2013, 20:15

Re: Does anyone use the IdleBuildersNEW widget?

Post by Lokstjert »

I use it!

In fact I can't play without it. Suddenly it was gone which cost me a game (I'll make an abuse thread about this :D)!

Tbh I dont see how immobile builders and smartnanos can replace IdleBuildersNEW as I want to tell my cons exactly what to do, and not just having them roam around. Ctrl+b is not an option for me as I dont want the camera to switch from the frontline to eventual idling cons somewhere on the other side of the map.


If possible, I vote for it to return as a default widget.

Sorry for being Cpt Hindsight btw (I do check the forums from time to time but never bothered to register until BrainDamage told me this had been up to discussion).
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