This process creates a spring.exe in my target directory but it doesn't run because of missing files like "fonts/FreeSansBold.ttf". It will find these files if I copy them from another Spring install but is there a way I can create the correct directory structure from CodeBlocks itself? That is: A simple process that gives me a working portable Spring in my build directory without copying content manually or doing a make install in a CMD prompt?
I've tried the targets "install", "install/local", "install-spring" and "install-spring-default". None of these seem to create a working spring "install".
Maybe I have the wrong idea about what these targets are supposed to do, for all I know it's a limitation of codeblocks. Either way an explanation of the purpose behind these "install" targets would be nice.
Note: By "working" I simply mean the ability to get to the pre-game selection menu in spring.exe. Obviously I'll have no maps, mod or lobby until I have a valid data directory.
UPDATE: Nevermind. I just noticed something in my build log that explains everything:
Code: Select all
-- Installing: C:/Program Files (x86)/Spring/.