New Map: Karst

New Map: Karst

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Kluesy
Posts: 13
Joined: 30 Jan 2006, 22:57

New Map: Karst

Post by Kluesy »

New map created by Kluesy and cBass. Small map 2-6 players medium metal and 4 geothermals. Check it out at fileuniverse. Any suggestions please post.
http://www.fileuniverse.com/?p=showitem&ID=2292
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

screens gogo.
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

There are screens through the link, but he ought to put them in the thread.
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Kluesy
Posts: 13
Joined: 30 Jan 2006, 22:57

Post by Kluesy »

Image
Image
Image
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

my bad for not clicking link.

It looks pretty good, I'll download and give it a shot.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I really like the very simple design of this map. It lends itself well to the TA style of gameplay.

Many maps look pretty, but play like crap. Some maps play excellently, but look dog ugly. I think your map is a good compromise. I'll have to download and see what the metal distribution is like.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Awfully plain texture from what I can see. What renderer did you use?
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Hey, nothing wrong with a simple texture if it plays well. There's a reason why GoW and PD never stopped being played in OTA, and it ain't because they were pretty.

Granted, I don't yet know how it plays, but I'm certainly willing to forgive a simple texture if the gameplay is solid.
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Kluesy
Posts: 13
Joined: 30 Jan 2006, 22:57

Map

Post by Kluesy »

I used Terragen and not much detail....so that it is only 4 mg download. I am making another more detailed bigger map right now. Should be done by end of week. Also it is my first map.....so might not be the best
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Use higher resolution textures. The compiler don't really know the difference and it would make the map look WAY WAY better. Oh, and tile.
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Flint
Posts: 128
Joined: 17 Jan 2006, 08:57

Post by Flint »

The basic physical layout of the map is great, It was a lot of fun watching people play on that map. However the bottom seems to have a slight advantage over the top, due to size differences possibly?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Add grass and it will look really great. Trees wouldn't hurt either.
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Kluesy
Posts: 13
Joined: 30 Jan 2006, 22:57

Post by Kluesy »

I will add grass and trees and better texture.....what you guys think...on the ridges or the planes? Also should I bump the size up to say a 16x16?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I like the assymetry, it seems like a good map from the shots.
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