I have struggled with this for some time. I have tried multiple different methods and just recently figured out how to do it consistently.
The answer is actually super simple. After creating your terrain and the isometric camera, add a new "distant" light source in the center of your terrain, make sure it is pointing straight down, and lift it above the map.
Viola. I had tried this before, but not in that order and always it never worked out correctly. Following the steps above, it works everytime.
Figured others might be having issues with it too, hence the post.
Of course, be sure to delete the original lighting source before rendering.
How to get fullbright map lighting in carrara
How to get fullbright map lighting in carrara
Discuss maps & map creation - from concept to execution to the ever elusive release.
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