
(right click and view for bigger)
So yeah, it works on a basic level but I seem to only be able to get 1 bit of transparency out of it, thus is looks pretty shitty up close.
You can try it out yourself adding alpha transparency to your texture of choice before compiling and putting VoidGround=1 into your smd/mapconfig. It would have a slightly different syntax for LUA obviously but it should still work.
Can anyone else get smoother transparency using this?