core adv fusion vs arm adv fusion

core adv fusion vs arm adv fusion

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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

core adv fusion vs arm adv fusion

Post by jamerlan »

Please make core adv fus energy cost equal 66k (like arm). Core adv fusion has much more HP, that's enough already. They both produce 3k of E.

Many players don't build regular core fusion (like TouchMe) and build directly afus, and it's very easy to build with little amount of adv solars. So if you are arm - you have a big disadvantage here (less HP, much harder to build).

Every game now - core afus rush.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: core adv fusion vs arm adv fusion

Post by SinbadEV »

jamerlan wrote:Every game now - core afus rush.
Then play CORE.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: core adv fusion vs arm adv fusion

Post by klapmongool »

SinbadEV wrote:
jamerlan wrote:Every game now - core afus rush.
Then play CORE.
Or don't play games that have two disconnected games in them: the t1 groundwar and a techrace in the back. This is easy to prevent by playing maps in which all players have a front.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: core adv fusion vs arm adv fusion

Post by albator »

Yeah, play core then.

I could argue the opposite for wind, arm wind is much cheaper.

I could argue arm bantha is super cheap...

Imo, MM eco is wrong and should be nerfed anyway
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: core adv fusion vs arm adv fusion

Post by Johannes »

Yep it's part of the game that one side have cheaper X but more expensive Y. Be it wind, adv solar, adv fus... And if your whole strategy is about getting something up fast, better pick the side which does it best.

And if everyone rushes adv fus - it's a pretty set timing, so you know when you should time your counters. If you don't like tech rushing play another game type or map - Duo DSD for example
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