ships pathing/model issue

ships pathing/model issue

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PepeAmpere
Posts: 591
Joined: 03 Jun 2010, 01:28

ships pathing/model issue

Post by PepeAmpere »

have you noticed any problem in your games with ships? In NOTA 1.75 + Spring 94 i noticed this:
  • current ships dont respect the model sphere in models conflicts
  • they just cross each other
  • they vibrate like hell
  • trying to path via friendly ship
  • small ship can push and like to push huge ship like remorker :)
What I tried in cooking the better behavior:
  • change modrule "allowUnitCollisionOverlap" to false (small enhancment for ships, bad for all other units)
  • huge increase of heatmapping (small improvment):
    heatMod=0.8;
    heatProduced=200;
  • changing footpring - (no help), conflicts and vibrating stay, they just dont get close enought to have "visual conflict" of ships, they have now conflict with "square air" around ship
  • changing collision volumes, model spheres sizes (no help)
Any experience from your games? Idea why this and how to solve it?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: ships pathing/model issue

Post by smoth »

PepeAmpere wrote:
  • current ships dont respect the model sphere in models conflicts
In what way? Need to detail this better
PepeAmpere wrote: [*] they just cross each other
footprints are only considered as squares
PepeAmpere wrote: [*] they vibrate like hell
recent issue, there is a patch in the dev engine that should fix this.
PepeAmpere wrote: [*] trying to path via friendly ship
Yes has been an issue for several versions.
PepeAmpere wrote: [*] small ship can push and like to push huge ship like remorker :)[/list]
yes, pushing has been an issue for several versions.

These things are issues also with land units, nothing you can do about several of these as they are pathing issues which are part of the engine. Heatmapping is just a bit of a bandaid not really a fix for these larger behaviors
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