Currently this mostly seems like something I'd post on social networks (using the spring account, someone has it, right?), and the rest of us should try and share it so our friends/colleagues see it (try to target at least Facebook and Google+).
malric wrote:
If you would target university students for projects
I would make it even more technical for the uni students, as most of them are looking what they can gain from it (which is usually experience and money).
1) It's really important to note that it's open source (most uni students freshly introduced to the GNU/Linux world fall for that), so i'd put that in bigger, capital letters.
2) Mention technologies that can be learned for certain layers, e.g.
for the engine : OpenGL, C++, Networking,
for the AIs: real-time, event-driven, real-life problems (can be played against)
general stuff: VCS tools like SVN/GIT, cooperation in big communities, multiple programming languages integrated in large systems
3) Maybe put a screenshot or two of the development process too, instead of having 3 screenshots of games. Something like:
1. Engine development (C++ code, take a screenshot in vim or something equally spacey).
2. AI/Game (in-game) development (Screenshot of a game with debug information, obvious that it's not yet done).
3. Working game people are playing!.
Oh and when you're done with this version let's put it on a spring site (maybe in a more-positive sounding thread) and have an URL we can link to.
PS: I realize I've made a bit long post... Didn't really want to nitpick but I think this can gain some popularity. Btw, maybe someone (community leader(s),

) can try and organize how we spread it?