I have a builder, and I would like to be able to specify with Lua where (in terms of piece) specific units are built.
I am using a planet as a basic builder, and want it to be able to build specific orbital items (including a builder for other units). I have empty pieces where these "buildings" will go, and I am trying to figure out how to specify a build location for specific buildings rather than the generic "If a unit it is being built, put it here" such as
Any hints?function script.QueryBuildInfo() return platform end