http://springrts.com/wiki/Lua_OpenGL_Api#Textures
and made a mosaic:

http://pastebin.com/Zy288RrH
Problem is, "$info" always changes to whatever viewmode is currently active. Press F4, it changes to metalview. Press F1, it shows slopemap.
I want it to always display the LOS mode. Idea was to then draw that texture over the minimap, so that minimap can have fog of war too.
Also why does "$heightmap" not work despite HeightMapTexture=1 set in spring config?
And why does &grass not look more like this picture here: http://springrts.com/wiki/Mapdev:grass