TA:WD
Moderator: Moderators
That can be solved by giving infantry weapons a very small impulse factor. something like .001, or maybe smaller. Unfortunatly, if the weapon is meant to blow things around (like a grenade) then it will remove all 'push' from the weapon.
If this is just from gunfire though, making the impulse factor very small should be fine.
If this is just from gunfire though, making the impulse factor very small should be fine.
OK, here is the WD mod with the heap objects included:
http://www.fileuniverse.com/?p=showitem&ID=2298
I also hacked the factory-gunning vehicles so they used the 120mm sabot model instead... not really a fix and certainly less hilarious than seeing vehicle plants flying through the air.
Ground Zero et al., if it's not OK with you for me to post this, I will take it down forthwith.
http://www.fileuniverse.com/?p=showitem&ID=2298
I also hacked the factory-gunning vehicles so they used the 120mm sabot model instead... not really a fix and certainly less hilarious than seeing vehicle plants flying through the air.
Ground Zero et al., if it's not OK with you for me to post this, I will take it down forthwith.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Sorry to have been gone for a while...
Recently interest in TA:WD has been at an all time low
I am now a little more motivated to go out and release the new version, I only need a place to upload it, I am thinking of releasing the main game data files and sound seperately so the file size can stay 10mb.
Recently interest in TA:WD has been at an all time low

I am now a little more motivated to go out and release the new version, I only need a place to upload it, I am thinking of releasing the main game data files and sound seperately so the file size can stay 10mb.
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
I had a problem with it freezing on creating unit textures.. I fixed that by putting into a Sd7 file with no compression.. But get that cob error something about NATOcom
Is it just me or are there no scripts in the new WD file ?
update:
I took the old NATOCOM.cob from the old WD and put it in the new WD and then it complains about another Cob file
I suspect that the script Directory has been left out
Is it just me or are there no scripts in the new WD file ?
update:
I took the old NATOCOM.cob from the old WD and put it in the new WD and then it complains about another Cob file
I suspect that the script Directory has been left out