It looks neat....but the platforms look a bit odd....and It would be much more unique if the gravity was more like 0.01 instead of 100.
Also, for future space maps...could you put asteroids like the pics of the ones in http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2639. But it's great in itself that you made a map with no reflective water and a surrounding skybox
the skybox looks nice no question. But for me maps with only a skybox are just confusing. If u zoom or scroll nothing in the background moves, that looks unrealistic. So personnaly i would prefer a map with a deep water with a spacetexture and the water without a texture. So that the background moves if u zoom or scroll.
Hey the sky box looks nice, but i still think that it is strange if u scroll in overhead cam over the map. the platforms look a little bit like 7 islands or so.
You guys are weird. I never had problems understanding the spatial reference's in a sky box only map. See your reference's are contestants changing based off of the gravimetric situations that occur in Zee-Gee combat!
All it takes is a degree in astrophysicist!
Also i get this stuff really easy. Your reference points are 'roids and platforms. And the enemy space fleet bearing down on you!
Also a low amount of visible terrain makes the game run whisper smooth on my machine, even with a largish space battle (twenty odd ships on both sides).
It looks great...finally a place to be at war with the villainous CORE!
Runcraft, who i will hance forth think of as Spacecraft, due to this fine fine map, will you please divulge your mapmakeing skills (like how to make water non reflective) so other mappers can creat more artistry...that is space maps.
Becuase one fello said nonreflective water was impossible.
Using the voidwater tag only gets rid of the ground (visibly) below sea level. I think it was because he commented out all of the tags for water besides that.
I'm actually spec'ing an FF game on Cosmo's right now...
Absolutely beautiful map... Top notch Rune!
One suggestion: For Final Frontier the map needs about an order of magnitude more metal. (ie. reduce the mex radius to 1/3 the size and adjust so the metal output stays the same)
Now back to spectating... In case someone finally gets to the point of fighting
eh, the early game in FF on Cosmos is basically SimCity: The Final Frontier.
The game can pick up later though, all in all I think the map is okay.
The skybox kicks butt, by the way.
Just Spec'd the first 20-something mins of another FF game on Cosmos.
The map is still amazing looking, and still a parking lot for the first 20-30 mins.
One player did send out a group of l1 fighters twice... Squashed by ODS's both times, but the second got a few l1 mexxes and a con ship first. Other then that not a thing happened in ~22 minutes.
FF maps just need more metal IMHO.
Edit: They need metal for the early and mid game... Eventually you get capital ship swarms regardless.
This one time there where two teams: Red and Blue, for yellow (me) had bowed out due to a large number of guns aimed at my base.
So Red seds out its ENTIRE attackforce, mabey twenty baggillion starbombers, while blue (simulatinusly) sends out a baggillion spaceships of various makes and types. So both base's where realativly undefended, but Blue has stashed some constructer ships underwater (it was the Cold Place, for FU was down and the host couldent Dl this fine map). So once both bases had been nearly oblivterated, the blue contstuctors came out and rebuilt quick enough to destroy the four remaining battlestations onwed by Red.