Bug: Units getting stuck in buildings

Bug: Units getting stuck in buildings

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submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Bug: Units getting stuck in buildings

Post by submarine »

During my last ai tests this bug occured several times - especially when large unit groups move around buildings. it seems as if units get pushed "in" the buildings. after that they cant move anymore generating a lot of unit move failed messages

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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Ive noticed this to. It happens quite alot. Ive managed to push some of my units through a Fortification Wall by accident because of this. While units cant drive themselfs out of the building, if you FPS the unit you can drive it out. But that doesnt really help your AI much I guess.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

this is another bug that happens for quite a long time
units get forever "in" another building wich is really anoying, as for speaking in a ai might be really bad whereas unitmovefailed() will be allways caused and unlike the usual times it wont ever be able to move therefore causing a massive amount of lag and command flood.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

I've played quite a lot of TAS, never seen this :S
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

it usually happens when you have a bunch of units moving together in a pack and the bump each other around. If you go near buildings, a unit can get pushed into the building by the other units around it. Oftentimes the same thing will happen when two armies fight, and in cramped quarters a unit or two may get bumped into and get stuck in a wreckage.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Units can also get pushed offmap, I posted a shot also of a horrendous situation where fidos got stuck in a bottleneck and got pushed into eachother 1 spot had what looked like fido arms flailing everywhere and had 125+ fidos stuck inside each other
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

AF wrote:Units can also get pushed offmap, I posted a shot also of a horrendous situation where fidos got stuck in a bottleneck and got pushed into eachother 1 spot had what looked like fido arms flailing everywhere and had 125+ fidos stuck inside each other
Replay! :D
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I have a screenshot somewhere, just mess around with moving hudnreds of fidos in a small confined space, such as tell them all to go into the north east corner of Brazill battlefields but put lots of wreckage in th way and they'll pile up when they get stuck and they keep coming
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