BA 7.73 Released!

BA 7.73 Released!

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Silentwings
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BA 7.73 Released!

Post by Silentwings »

Changelog for 7.72 -> 7.73

-New loadscreens (thanks Floris!)
-Added cmd_keep_target widget (-> units keep last attack order while moving)
-Added lock_camera widget (-> you can follow other peoples cameras)
-Added com_counter widget
-Added blackened crosshair cursor to show when an attack command will fail (beware, new engine feature and it sometimes guesses wrong!)
-Added collision volumes for almost all units (fixes units not firing when clumped)
-Replaced unit_marker widget with Adv_Unit_Marker (thanks LEDZ!)
-Replaced snd_volume widget with snd_volume_osd (-> use -/+ keys to change volume)
-Made enemy_spotter widget handle multiple enemies (thanks Floris!)
-Made z,x,c,v 'keybinds' work with initial_queue widget
-Fixed t1 veh/sea cons lacking buildrange for t2 labs
-Fixed un-buildable (in 92.0+) sea units
-Fixed un-killable paralysed aircraft
-Fixed mines blocking units (in 92.0+)
-Fixed coop mode
-Fixed liche (!!)
-Several small bugfixes
-Pushing units is now a modoption, default enabled
-Startpoints now cannot be placed within the dgun range of another start point
-Took away radar, sonar and LOS from crashing aircraft
-Units built by engineers changed: Consul now builds Fido,Zeus,Maverick; Freaker now builds Pyro,Can,Commando
-Increased Panther energy cost 4200->6000
-Removed 50% EMP damage reduction recieved by Bantha
-Vanguard health decreased 12k->9k, reload time increased 6->8
-Mercury & Screamer changed substantially, hopefully they are good anti-air-swarm defence now
-Vulcan & Buzzsaw will now fire at/over/into hills if you ask them too
-Parts of BAR appearing behind the curtains ;)

~ Beherith, Bluestone, Nixtux, VeryBadSoldier, BrainDamage, DeadnightWarrior, Decay, Funkencool, Firestorm.


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http://springfiles.com/spring/games/bal ... ilation-36
dansan
Server Owner & Developer
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Joined: 29 May 2010, 23:40

Re: BA 7.73 Released!

Post by dansan »

wow - what a changelog - I mean WOW... I mean WOW!
I have a RSS-feed on the Trac-timeline, and I'm mighty impressed about the amount of work going into [B,T]A[R].

Thanx a lot for fixing Liche, Panther, Van and Bantha and all the small and annoying things!
Let the bitching about balance and engineers begin ;)
muckl
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Joined: 30 Aug 2010, 07:18

Re: BA 7.73 Released!

Post by muckl »

thanks :D
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albator
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Re: BA 7.73 Released!

Post by albator »

Cool stuff !

I think this one should be mentioned as well:

Code: Select all

Reduced 10x the AA DPS of the Can.
Can you explain this ?

Code: Select all

-Pushing units
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Silentwings
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Re: BA 7.73 Released!

Post by Silentwings »

@Alba: thats not mentioned because its a small bugfix, of what was probably just a typo. It brings can dps inline with all other non-aa kbots, but ofc cans can't really hit air anyways.

Pushing units is about how collision handling behaves. ist massively improved in 93.0+ but it won't show much until 94.0 because of path issues. http://springrts.com/wiki/Modrules.lua
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Silentwings
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Re: BA 7.73 Released!

Post by Silentwings »

Something else:

(1) If you see black square on your units after updating BA, its because you are still using your old lua config from BA 7.72. Disable the DynamicBlobShadows widget.

(2) Some people with 93.1/2 have had occasional random vanishing of luaui (i.e. the interface disappears). This is caused by an engine issue and the way to fix it seems to be to delete the file /spring/luaui/config/BA.lua .

The bug occurs because somehow this file (which stores BA lua config) becomes empty, and spring interprets this as an instruction not to load any lua. If you delete the file it will produce a new default BA.lua with a working widget config.
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albator
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Re: BA 7.73 Released!

Post by albator »

loadscreens are just AMAZING. I want more
zerver
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Re: BA 7.73 Released!

Post by zerver »

thanks for this!
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Beherith
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Re: BA 7.73 Released!

Post by Beherith »

Thank you for all the hard work!
My thesis has me completely destroyed for this semester, or I'll never graduate; so updates wont be so frequent from me.
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Forboding Angel
Evolution RTS Developer
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Re: BA 7.73 Released!

Post by Forboding Angel »

Aww, no new commplosion? I haz qq :-)

New startscreens look quite great :-)
abma
Spring Developer
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Re: BA 7.73 Released!

Post by abma »

can someone please upload it to rapid?


(you really should use rapid like its meant to be used.... set version='$VERSION' in modinfo.lua and make a svn commit whith the message "VERSION{V7.74}" for example) so all this stuff is automaticly done...
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Silentwings
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Re: BA 7.73 Released!

Post by Silentwings »

I did upload it to rapid via the http interface at packages.springrts.com; I set the version in modinfo.lua manually and entered the number 7.73 into the upload form where it asked for version.

I didn't know that svn could do it automatically and I didn't find anything on http://springrts.com/wiki/Rapid which told me that either, else I'd have done it! As far as I know I did the same as we've done for all previous BA versions.

So, to check - if I make an svn commit that with the title message "VERSION{Vx.xx}" (and no changes made to mod) it will automatically upload to rapid (and the I shoudln't use packages.springrts.com to upload ?.

edit: I can't see a way to make an svn commit without making changes to the mod, so I guess what we should in future is make "VERSION{Vx.xx}" the title message for the changelog commit?

Also, the spring 94.0 I installed didn't come with a /rapid folder - without that, how can I check what is/isn't on rapid?
klapmongool
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Re: BA 7.73 Released!

Post by klapmongool »

Sounds great, guys. Thanks!

I'll test it once 94 goes live.
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hoijui
Former Engine Dev
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Re: BA 7.73 Released!

Post by hoijui »

it is still not on rapid.
i remember that new BA releases (nearly) always failed to be on rapid until about a week or more after the release. it would really be nice if you could fix that. should be little work for big gain.

edit:
ba:latest (Balanced Annihilation V7.72)
ba:stable (Balanced Annihilation V7.75)
-> try to remove the ba:latest tag, or always update both of them, or ...
there should not be both of them, and latest being on an older version then stable.
Last edited by hoijui on 27 Mar 2013, 10:56, edited 1 time in total.
abma
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Re: BA 7.73 Released!

Post by abma »

hoijui wrote:i remember that new BA releases (nearly) always failed to be on rapid until about a week or more after the release. it would really be nice if you could fix that. should be little work for big gain.
current version (7.75) is! also hopefully now for every release svn is used to publish which automaticly uploads to rapid.

afaik silentwings has no mod rights in this forum, this is why the sticky is still wrong.
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hoijui
Former Engine Dev
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Re: BA 7.73 Released!

Post by hoijui »

(pls see edit to my last post)

edit:
i have not tried it yet, but being able to follow players camera as a spec sounds great!
abma
Spring Developer
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Re: BA 7.73 Released!

Post by abma »

i guess ba:latest has to be removed. updating both would be ugly / inconsistent. all other games use :stable.
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Silentwings
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Re: BA 7.73 Released!

Post by Silentwings »

it is still not on rapid.
Yes, it seems our old release procedure didn't work with rapid but we'll use the autmoatic uploaded from svn to rapid from now (7.75) on.

silentwings has no mod rights in this forum


I don't and I'd like, but currently none of the BA team are able to grant/remove rights to this forum, so I'm relying on someone who can do that noticing!

Edit: Wait! I have them now and I'll have to figure out how to use them :P Thank you somebody!
i guess ba:latest has to be removed. updating both would be ugly / inconsistent. all other games use :stable.
I can check which files rapid has built but I don't know how check/controlwhich version tags they get from auotmatic svn upload. Obviously what should happen is that releases (with VERSION{Vx.xx}) should have :stable and all (?) other commits should have :latest.
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hoijui
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Re: BA 7.73 Released!

Post by hoijui »

if you look at `rapid --help`, it gives you one example of how to use it:
rapid list-tags '^(?!ba).*:(latest|stable|test)$' --regex
# This displays all tags ending with ':latest', ':stable' or ':test',
# which do not start with the string 'ba'.
all of these 3 (':latest', ':stable', ':test') are frequently used tag endings.

zk uses stable for the release, and test for the latest commit on the SCM. most others use latest for the release, and test for the latest commit on the SCM.
soo.. there is no consensus, and i personally think that these "standard" tags are not well chosen.
latest could be interpreted as latest commit, or as latest release (possibly unstable). test could mean the same; both of the interpretations of latest. stable is relatively clear.
in practise though, only latest and stable are confused, while latest SCM commit is always test.
i would probably have chosen stable, candidate and develop. but now it is better to stick to what is already used.
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Silentwings
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Re: BA 7.73 Released!

Post by Silentwings »

@Hoijoi: BA releases are uploaded to rapid via the automatic svn sytem. I think that means it's not within my control what tag they are given. But thanks for info :)
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