
(just replaced "standard(s)" word acordingly, now purist hate me with your mouse and keyb)
Original comic from http://xkcd.com/927/
Moderator: Moderators
Why would you want the need to support 3 different lobbies instead of one?Jools wrote:Why do lobbies need to be cross-platform? Why can't just every platform have its own lobby? I use Tasclient which I like. There are no big problems with it, just some occasional crash when you shut it down.
Ha.Vladimir wrote:Both SL and NOTA lobby look like the kind of amateur UIs I created during my A-levels using visual studio. It is so evident that they were just thrown together by some random guy who wanted to practice making a simple IRC type app, lacking knowledge of all basic design principles and no attempt made to make it actually run smoothly without crashing every 2 seconds
Whereas TAS client is the time-tested original official client that has been properly coded, properly designed, with maximum functionality and the ability to actually customize the layout, skins, colours and icons
I think deep down everyone knows it's the best client but it is ignored simply because it is exclusive to windows
Sounds neat. I still have yet to see a lobby replace Springlobby for flexibility and power but if you setup a lobby that I can skin using just html and css, that sounds interesting!Nemo wrote:Been thinking about writing a lobby using nodejs and one of the webkit frontends so it'd be easily skin-able (pure html/css) for various games. choice is good, yeah?
Try it again. I started working on it a few days ago. It can now support multi-engines so you don't even have to install spring first. I got it working in Windows and Linux64. Linux currently only has version 93.2 static build so you can only join games hosted with that engine version. Mac is WIP, been having trouble getting it to reliably download.dansan wrote:Weblobby (http://springrts.com/phpbb/viewtopic.ph ... t=weblobby) used java client side to accomplish this, but for me it never really worked reliably.