Balance problems - Page 2

Balance problems

Hearken back to the days of yore and enjoy the first major Spring module!

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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Balance problems

Post by scifi »

well i find it decent enough the fix ;/.

if you do find it excessive, then alter the mex aim point.
Hermuld
Posts: 20
Joined: 28 Apr 2012, 14:38

Re: Balance problems

Post by Hermuld »

Moar balance suggestions

-Aircons have crazy good buildpower nowadays, do we rly want that?

-Cans are easy to spam cause buildtime is low. Pretty much kills anything. Maybe increase buildtime and nerf dmg a bit?

-Raven is way too fast for heavy artillery unit
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