new features; sets; ramblings - Page 2

new features; sets; ramblings

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

User avatar
enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: new features; sets; ramblings

Post by enetheru »

hmm look like i may have to illustrate this...

soo... at the moment there are a bunch of variables in the feature defs in the springfeatures archive that aren't strictly necessary....

lets take the feature ad0_pine_1_l.lua and strip out all the known stuff

Code: Select all

	world				="All Worlds",
	category				="Vegetation",
	height				=30,
	hitdensity				=0,
	featurereclamate				="smudge01",
	seqnamereclamate				="tree1reclamate",
	customparams = { 
		randomrotate		= "true", 
	}
none of these variables are detailed in:
http://springrts.com/wiki/Units-FeatureDefs
or https://github.com/spring/spring/blob/9 ... andler.cpp

so do I just ignore them?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: new features; sets; ramblings

Post by smoth »

just ignore them, put your categories tag in customparams and continue with your life.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: new features; sets; ramblings

Post by FLOZi »

If it's not on FeatureDefs wiki page -> almost certain to be OTA junk, except the customParams.
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: new features; sets; ramblings

Post by Jools »

Don't bother with microthings such as flowers, grass etc on maps. Most maps are played in such a scale that you wouild never see those things.
User avatar
Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: new features; sets; ramblings

Post by Anarchid »

Don't bother with microthings such as flowers, grass etc on maps. Most maps are played in such a scale that you wouild never see those things.
Nooo don't listen to this guy. If you start listening to things like that we'll never have good things in this engine.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: new features; sets; ramblings

Post by Forboding Angel »

^^ This. Details matter, even the tiny ones.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: new features; sets; ramblings

Post by PicassoCT »

Know that the human attention is a shy animal though, always racing to the next big thing happening, so it would be good to have the beauty (animals, plants, and stuff) cramed into the first 15 mins of a game, where you have actually time to look at stuff.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: new features; sets; ramblings

Post by knorke »

The nonsense tags are important for placebo effect research when people try to tweak them.

imo for features it is good to do something like this:
http://springrts.com/phpbb/viewtopic.php?f=14&t=26888
Post Reply

Return to “Map Creation”