krogothe wrote:Of course i was wrong guys, im sorry, there are no Uber-AIs: heres a replay of my first working groupAI, that according to some i should release to the community (after its more complete of course!):
Are you shitting me? You made a targetting AI that does what is already AUTOMATICALLY done in the code for every unit other than the commander's dgun. Congratulations, you're retarded.
Krogothe, I never said GroupAI's don't need control - in fact, I'm pretty sure no one said that. What was said is that, currently, they aren't a threat and we can worry more about controlling them when they pose a significant risk. Making the commander shoot planes with a dgun, while handy (and I'd argue he should do that automatically), in no way makes him uber in the least.
Every other unit in the game, including the commander with his laser, automatically targets. I hope I made that clear enough.
Perhaps you should work more on providing an actual, uber GroupAI rather than posting a demo of someone dgunning garbage. Even assuming you fixed it so that the ai automatically compensated for buildings (don't dgun if you'll hit a building), fixed the prediction code (don't dgun at the unit, dgun in front of it where it -will- be), and even implemented code to make the commander move to the best spot to fire the dgun to maximize damage to the attackers while minimizing damage to the base, you still wouldn't have done anything towards proving GroupAI ruins the game.
Furthermore, your arrogance and sarcasm just make you come off as a kid trying to beef up a low self-esteem. Provide something not already present in the engine (the maphack I made would be a good example...though one could hack the source to do the same, having a loadable dll makes it much easier to pass around) before you claim how overpowered GroupAIs are.
(for the record, I don't use my groupais in the game. I would like to play against people using them though. I don't think it would in any way reduce the skill required, just shift the skill-focus from being a great dgunner to being a great base builder to being a great economist to a great general to a great leader - handling all those issues at once).