Can someone please explain heatmapping? - Page 2

Can someone please explain heatmapping?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Can someone please explain heatmapping?

Post by Silentwings »

Actually, in the normal pathfinder, units never get stuck on the building features.
I wasn't talking about the edges of features, although for all I know you might be right about that. I only meant that the interface between pathable regions/steep slopes.
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