- 20130221_211453_EvoRTS - Delta Siege - v12_91.sdf
- (228.58 KiB) Downloaded 17 times
- infolog.txt
- (36.02 KiB) Downloaded 18 times
Moderator: Moderators
https://github.com/spring/spring/blob/9 ... t.cpp#L721D:\Spring\spring.exe 0x00898179 /usr/lib/gcc/i586-mingw32msvc/4.4.4/include/c++/bits/stl_vector.h:533
D:\Spring\spring.exe 0x00836715 rts/Sim/Units/Unit.cpp:721
D:\Spring\spring.exe 0x00883E42 /usr/lib/gcc/i586-mingw32msvc/4.4.4/include/c++/bits/stl_list.h:143
D:\Spring\spring.exe 0x0042CE22 rts/Game/Game.cpp:1491
D:\Spring\spring.exe 0x00462943 rts/System/Sync/SyncChecker.h:37
D:\Spring\spring.exe 0x00431245 rts/Game/Game.cpp:886
D:\Spring\spring.exe 0x00936241 rts/System/SpringApp.cpp:938
D:\Spring\spring.exe 0x0093DB5B rts/System/SpringApp.cpp:1018
D:\Spring\spring.exe 0x00924261 rts/System/Main.cpp:51
D:\Spring\spring.exe 0x009247C4 rts/System/Main.cpp:65
D:\Spring\spring.exe 0x009248E1 rts/System/Main.cpp:101
D:\Spring\spring.exe 0x009C1B99 BumpWater.cpp:0
D:\Spring\spring.exe 0x004010B4 /root/mingw/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c:237
D:\Spring\spring.exe 0x00401128 /root/mingw/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c:271
C:\Windows\syswow64\kernel32.dll 0x772033AA ??:0
C:\Windows\SysWOW64\ntdll.dll 0x77CD9EF2 ??:0
C:\Windows\SysWOW64\ntdll.dll 0x77CD9EC5 ??:0
No. Just no.Forboding Angel wrote:In the changelog it was marked as a breaking change. IE, spring will break if this tag is there.
Wtf are you talking about?FLOZi wrote: Quit while you're still behind but in visible sight, Forb.
Gtfo.! removed isShield. Use weaponType="Shield" instead!
is correct. @forb: Please test before claiming stuff. You can write pretty much any "TagIMadeUpThatHasNoEffect=True" into unit/weapondefs without causing problems.Silentwings wrote:Having it there is compatible with 92, the tag isshield just wont do anything for 92.
I sort of agree that this shouldn't be listed as breaking, but I think that every time a tag is deprecated it is listed as a breaking change & it is often rightly so.Flozi wrote:As it happens, this should not really have been flagged as breaking - Previously both weaponType = "Shield" and isShield = true needed to be set, now only the former.
It gets removed slowlyFlozi wrote:*A mods with all their vestigial OTA junk would never run.