Is there any chance to get a game running with a map like this?:
- 2-4 starting areas with mex-spots for 3-8 players
- Battlefield surrounded by unimportant terrain (no mexes, no easy defendable positions)
- Mex-spots distributed enough to discourage defense lines and porc on each single mex.
- A few more-metal-areas (2-4 spots) designed for outposts and a few defenses.
- No bottlenecks.
If we have a rectilinear defense line engagement, long range defenses are too multi role (Anni = arty and replacement for more low-range defenses)