Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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NeonStorm
Posts: 173
Joined: 23 May 2012, 18:36

Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by NeonStorm »

I enter the lobby and see BA with DSD, BA with Throne, Zero-K with porc-line maps...

Is there any chance to get a game running with a map like this?:
  • 2-4 starting areas with mex-spots for 3-8 players
  • Battlefield surrounded by unimportant terrain (no mexes, no easy defendable positions)
  • Mex-spots distributed enough to discourage defense lines and porc on each single mex.
  • A few more-metal-areas (2-4 spots) designed for outposts and a few defenses.
  • No bottlenecks.
If all players start far away from another they don't support each other if someone is failing.

If we have a rectilinear defense line engagement, long range defenses are too multi role (Anni = arty and replacement for more low-range defenses)
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by zwzsg »

Host your own battleroom!
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by knorke »

yes, each player in his own startposition would be a nice change.
Sadly even maps that have clearly seperated startpositions:
Image
get played in "south vs north" style.
Guess it is because of a mixture of being too hard to set up (fixed startpos not being supported (zkl/springie?) , !addbox thing is cumbersome etc) and general DSDness.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by Jools »

knorke wrote:yes, each player in his own startposition would be a nice change.
+1
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by smoth »

knorke wrote:Guess it is because of a mixture of being too hard to set up (fixed startpos not being supported (zkl/springie?) , !addbox thing is cumbersome etc) and general DSDness.
that's a thing? I thought people only wanted boxes?
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by albator »

smoth wrote:
knorke wrote:Guess it is because of a mixture of being too hard to set up (fixed startpos not being supported (zkl/springie?) , !addbox thing is cumbersome etc) and general DSDness.
that's a thing? I thought people only wanted boxes?
it exists, it is call ffa
!preset xvxvx ...
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by knorke »

no, like this:
Image
player 1+2 VS 3+4
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PepeAmpere
Posts: 591
Joined: 03 Jun 2010, 01:28

Re: Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by PepeAmpere »

NeonStorm wrote:Is there any chance to get a game running with a map like this...
Play NOTA on 5-STARS and 4-STARS maps.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by PicassoCT »

3 links in one sentence. And behind them all - cheap -------?
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PepeAmpere
Posts: 591
Joined: 03 Jun 2010, 01:28

Re: Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by PepeAmpere »

PicassoCT wrote:3 links in one sentence. And behind them all - cheap -------?
Sometimes is better to say that there is sentence with three shity links then use some cheap metaphor or phrase. :regret:
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by PicassoCT »

DL-Links are broken
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PepeAmpere
Posts: 591
Joined: 03 Jun 2010, 01:28

Re: Too much DSD, Throne, etc (Map: DeltaSiegeDry)

Post by PepeAmpere »

PicassoCT wrote:DL-Links are broken
Oh, true, thx (FIXED NOW)
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