Wildman - GPG - Kickstarter
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Wildman - GPG - Kickstarter
http://www.kickstarter.com/projects/gas ... action-rpg
I don't think it's a bad idea, it could be quite fun, but even after the video I only have a vague idea of what is going to happen. They seem to have nothing more than pencil drawn plans and concept art.
I don't think it's a bad idea, it could be quite fun, but even after the video I only have a vague idea of what is going to happen. They seem to have nothing more than pencil drawn plans and concept art.
Re: Wildman - GPG - Kickstarter
I did not like the Dungeon Sieges, so I'm not that interested in their next H&S.
Now, if they could finish Kings & Castles ...
Now, if they could finish Kings & Castles ...
Re: Wildman - GPG - Kickstarter
oh yes, kings and castles looked very promising... sadly aoe-online killed it... and now the whole studio is likely to go down...
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Re: Wildman - GPG - Kickstarter
Actually, they apparently had to stop work on K&C because no publisher would pick it up, and they didn't have the money to finish it. That was a ~$4 million investment that paid nothing back, and almost ruined the company by itself. AoEO temporarily saved the company as just being a source of some badly-needed income.
I think they would have been massively more successful with a kickstarter for K&C, although its also true that a company known for its triple-A titles currently feels a bit out of place, even if they are working independently.
I think they would have been massively more successful with a kickstarter for K&C, although its also true that a company known for its triple-A titles currently feels a bit out of place, even if they are working independently.
Re: Wildman - GPG - Kickstarter
Wildman reminds me of that Jack Black game where he goes to hard rock hell. http://www.escapistmagazine.com/videos/ ... tal-Legend
As for K&C I don't see it.
As for K&C I don't see it.
Re: Wildman - GPG - Kickstarter
Who needs a publisher when you have digital distribution? If they had already spent 4 fing million and had no game to show.. what the fuck.luckywaldo7 wrote:Actually, they apparently had to stop work on K&C because no publisher would pick it up, and they didn't have the money to finish it..
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Re: Wildman - GPG - Kickstarter
What about it doesn't meet your expectations?smoth wrote:Who needs a publisher when you have digital distribution? If they had already spent 4 fing million and had no game to show.. what the fuck.luckywaldo7 wrote:Actually, they apparently had to stop work on K&C because no publisher would pick it up, and they didn't have the money to finish it..
Do you think that is enough money to finish a game like K&C? Do you think they should have originally set their sights lower and produced a cheaper game like with Wildman? Do you think they just should have released whatever they had finished on K&C?
Re: Wildman - GPG - Kickstarter
I think they should have bit the bullet and finished what they started. Other studios do that and hell they could have become an independent studio. Of course that would mean the owners would take a pay cut and have to actually invest their own capitol in something their company is producing.
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Re: Wildman - GPG - Kickstarter
The owner would be Chris Taylor, and from the sounds of it he just really didn't have the capability (money) to make that happen.
Mostly I'm getting this from an internet interview from him, so who knows, it might not necessarily all be true. https://www.youtube.com/watch?v=5zJdMRKBbLE
It's an interesting interview regardless.
Mostly I'm getting this from an internet interview from him, so who knows, it might not necessarily all be true. https://www.youtube.com/watch?v=5zJdMRKBbLE
It's an interesting interview regardless.
Re: Wildman - GPG - Kickstarter
It is exactly why I refuse. He wants people to fund his ideas before he completes them. If he doesn't have the confidence that his idea will sell, then he should not do it. it seems shady as hell to me. Oh producer please back my game, I won't but you should!
now with the kickstarter crap you get bonuses and stuff but really, they are not worth it. If this was an independent developer doing it out of passion, sure but he has and always will be profit centric. There are a lot of projects on kickstarter which I feel are exploitations of players.
If I am going to donate money, I'd do it for the south Georgia rat eradication. As far as kickstarters go, I have backed 4. my highest backed project is a miniature game because it gets me an assload of miniatures. To me, this stuff with development companies starting a game then looking for a producer is garbage. GPG could have developed kings and castles more responsibly but they are just getting hours covered and ensuring profits. It isn't really about the game in my opinion, it is about running a business on shakey practices which are backwards(start a project THEN find someone to pay for it).
now with the kickstarter crap you get bonuses and stuff but really, they are not worth it. If this was an independent developer doing it out of passion, sure but he has and always will be profit centric. There are a lot of projects on kickstarter which I feel are exploitations of players.
If I am going to donate money, I'd do it for the south Georgia rat eradication. As far as kickstarters go, I have backed 4. my highest backed project is a miniature game because it gets me an assload of miniatures. To me, this stuff with development companies starting a game then looking for a producer is garbage. GPG could have developed kings and castles more responsibly but they are just getting hours covered and ensuring profits. It isn't really about the game in my opinion, it is about running a business on shakey practices which are backwards(start a project THEN find someone to pay for it).
Re: Wildman - GPG - Kickstarter
My first idea of Wildman was a bit wrong, it's not jut a run of the mill HnS, but a mix between HnS and RTS. So a bit like a MOBA, except the MOBA genre got sclerosis at birth, while Wildman gameplay will be a bit more original.
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Re: Wildman - GPG - Kickstarter
I'm not telling you to pledge. I didn't. I just find it an interesting insight into how the industry works, which I agree is very backwards. The interview happened to be a very good listen for that.It is exactly why I refuse. He wants people to fund his ideas before he completes them. If he doesn't have the confidence that his idea will sell, then he should not do it. it seems shady as hell to me. Oh producer please back my game, I won't but you should!
now with the kickstarter crap you get bonuses and stuff but really, they are not worth it. If this was an independent developer doing it out of passion, sure but he has and always will be profit centric. There are a lot of projects on kickstarter which I feel are exploitations of players.
If I am going to donate money, I'd do it for the south Georgia rat eradication. As far as kickstarters go, I have backed 4. my highest backed project is a miniature game because it gets me an assload of miniatures. To me, this stuff with development companies starting a game then looking for a producer is garbage. GPG could have developed kings and castles more responsibly but they are just getting hours covered and ensuring profits. It isn't really about the game in my opinion, it is about running a business on shakey practices which are backwards(start a project THEN find someone to pay for it).
Re: Wildman - GPG - Kickstarter
I am still listening. I pmed you while at around the 40 minute mark.
Gas Powered Games - Wildman Action RPG/RTS
[merged this post from post from General Discussion -knorke]
Hey all!
You may have heard of Wild man an action RPG/RTS hybrid from Gas Powered Games that is trying to raise funds on kick starter. Currently as it stands is that they have 13 people working on the game and the development tools.
Their targeted goal is $1,100,000 USD. This will pay for the entire development of the game wild man and allow gas powered games run independently from publisher contracts. These are the developers that made Dungeon Siege, Supreme Commander, and Demigod.

So why should you back wild man?
1. The game is planned to have a large open streaming world similar to Skyrim (No loading screens though)
2. The game is planned to be fully modifiable so total conversions are possible - I know that this is a big thing for people here on the nexus.
3. The game is planned to be released in march 2014 however you can get early access to mod tools and even the tools the developers use themselves. So you can use them for commercial use your self!

If you are still unsure about backing WildMan - Check out the livestream Here and the FAQ here
I will be more than happy to answer any questions that you might have. We also have a community wiki where we have compiled allot of information about the project and Gas powered games in general.
The following is an excerpt from the Gas Powered games Kick starter update regarding their mod tools.
http://www.youtube.com/watch?v=kuGdQqUhKD4
Hey all!
You may have heard of Wild man an action RPG/RTS hybrid from Gas Powered Games that is trying to raise funds on kick starter. Currently as it stands is that they have 13 people working on the game and the development tools.
Their targeted goal is $1,100,000 USD. This will pay for the entire development of the game wild man and allow gas powered games run independently from publisher contracts. These are the developers that made Dungeon Siege, Supreme Commander, and Demigod.

So why should you back wild man?
1. The game is planned to have a large open streaming world similar to Skyrim (No loading screens though)
2. The game is planned to be fully modifiable so total conversions are possible - I know that this is a big thing for people here on the nexus.
3. The game is planned to be released in march 2014 however you can get early access to mod tools and even the tools the developers use themselves. So you can use them for commercial use your self!

If you are still unsure about backing WildMan - Check out the livestream Here and the FAQ here
I will be more than happy to answer any questions that you might have. We also have a community wiki where we have compiled allot of information about the project and Gas powered games in general.
The following is an excerpt from the Gas Powered games Kick starter update regarding their mod tools.
http://www.youtube.com/watch?v=kuGdQqUhKD4
Re: Wildman - GPG - Kickstarter
Hey all!
First off - sorry for posting in the wrong section...
We have a community wiki up. With ALL the information that GPG has released.
You can find it here.
First off - sorry for posting in the wrong section...
We have a community wiki up. With ALL the information that GPG has released.
You can find it here.
Re: Wildman - GPG - Kickstarter
I know that this is a big thing for people here on the nexus.



Re: Wildman - GPG - Kickstarter
yay copy pasta spam for the wildman game.
at least they are trying as a fan base. I don't think it hurts much.. but ffs..
we need additional pylons

at least they are trying as a fan base. I don't think it hurts much.. but ffs..
we need additional pylons

Re: Wildman - GPG - Kickstarter
Chris Taylor posted an interview where he admitted that it isn't happening and his career as a game designer is done.
https://www.youtube.com/watch?v=5zJdMRKBbLE
https://www.youtube.com/watch?v=5zJdMRKBbLE
Re: Wildman - GPG - Kickstarter
his company is done, although he may go back to being a basement developer.
Re: Wildman - GPG - Kickstarter
Didn't have time to watch much of that interview, but why on earth is someone crying about not being able to raise 1mil$ to develop a simple game as what he was showing?
Honestly, I don't see how this isn't a one man/one room project on an existing engine. You can guess I didn't like his idea much, but I still feel the figure was way off for something so simple.
Also, he already had stuff going in some of his interviews, why couldn't he just aim for a lower mark and have it at least partially funded?
PS: What's up with these huge budgets for (indie?) projects? The game industry avoids outsourcing or what? I know teams that could do it from ground up for 1/10th of that price.
Honestly, I don't see how this isn't a one man/one room project on an existing engine. You can guess I didn't like his idea much, but I still feel the figure was way off for something so simple.
Also, he already had stuff going in some of his interviews, why couldn't he just aim for a lower mark and have it at least partially funded?
PS: What's up with these huge budgets for (indie?) projects? The game industry avoids outsourcing or what? I know teams that could do it from ground up for 1/10th of that price.