How to remove first-person control targeting restrictions?
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How to remove first-person control targeting restrictions?
Since some versions, Spring forces all aiming done in FPS mode to snap to ground or valid targets, which makes the mode pretty useless - even while conceivably nerfing a large range of exploits.
In the case somebody (ahem) would want to unnerf FPS back into its perceived exploitable OPness, is there a way to do that?
In the case somebody (ahem) would want to unnerf FPS back into its perceived exploitable OPness, is there a way to do that?
Last edited by Anarchid on 04 Feb 2013, 17:17, edited 1 time in total.
Re: unleashing FPS?
bump
Re: unleashing FPS?
I feel like a more meaningful subject might be helpful here... "unleashing FPS?" makes me think you are trying to figure out how to improve your frame-rate.
Re: How to remove first-person control targeting restriction
editbump with awesome new elaborate title for maximum disambiguation.
Re: How to remove first-person control targeting restriction
someone dicked the feature at the engine level. I have no idea why or how it was done.
pisses me off becuase it was great for testing.
pisses me off becuase it was great for testing.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: How to remove first-person control targeting restriction
Depending on what game you're playing, it's probably disabled. For example, Evo removes it (though, anyone with a brain and uikeys can get it back).
I removed it cause it was silly and not binding c to capture is dumb.
BA removed it rather forcefully due to exploits iirc.
I removed it cause it was silly and not binding c to capture is dumb.
BA removed it rather forcefully due to exploits iirc.
Re: How to remove first-person control targeting restriction
A vanilla mod without a single gadget still does that afaik.Depending on what game you're playing
Re: How to remove first-person control targeting restriction
It should be at least enabled for single-player or bot games.
I think of it as an advantage, because as a newbe I were trapped sometimes after [C] instead of [X].
^ Newbes have to like Spring ^
I think of it as an advantage, because as a newbe I were trapped sometimes after [C] instead of [X].
^ Newbes have to like Spring ^
Re: How to remove first-person control targeting restriction
Insolent bump. Just because i can.
Re: How to remove first-person control targeting restriction
Does not use my superhackgadget anymore?Forboding Angel wrote:For example, Evo removes it (though, anyone with a brain and uikeys can get it back).
I think if anyone manages to bypass my superhackgadget by uikeys it must be engine bug and should report on mantis.
Re: How to remove first-person control targeting restriction
Here i come asking to liberate the guns from the shackles, and then knorke brags about how the yoke of his mounstrous domination gadget is unbreakable.
:\
:\
Re: How to remove first-person control targeting restriction
Can't Spring just allow FPS and limit weapon range using gadget?
I heard we have new Spring callins to watch over projectiles and manipulate them, can't we use those to limit range for weapon in FPS mode?
But first, we need more callins from Spring about whether player enter FPS mode and what unit he is currently in.
I heard we have new Spring callins to watch over projectiles and manipulate them, can't we use those to limit range for weapon in FPS mode?
But first, we need more callins from Spring about whether player enter FPS mode and what unit he is currently in.
Re: How to remove first-person control targeting restriction
If AllowDirectUnitControl returns true it basically is notifaction player entered fps mode. Also Spring.GetPlayerControlledUnitmsafwan wrote:But first, we need more callins from Spring about whether player enter FPS mode and what unit he is currently in.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: How to remove first-person control targeting restriction
I think that fps mode *is* allowed? At least I can use it. I haven't tried firing in it though.Can't Spring just allow FPS and limit weapon range using gadget?
If I've correctly understood the exploit that this is dealing with - it's easier and much more efficient to write a gadget which filters the points at which a unit is aiming, than one which filters projectile behaviour.
Re: How to remove first-person control targeting restriction
It is, technically, allowed, in the sense that it still exists. Yet the state of that existence is miserable.I think that fps mode *is* allowed? At least I can use it. I haven't tried firing in it though.
You cannot aim into the sky, period. No exception.
And rendering will occasionally do hilarious borkage. For instance, last time i tried FPS'ing a ZK commander dude, i didn't see any unit models OR icons at all (trees were still there though).
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: How to remove first-person control targeting restriction
Oh - well I've not come across any gfx bugs but its true that aiming into the sky is disabled. In BA its also prevented with a gadget because of too much hax opportunities.
Re: How to remove first-person control targeting restriction
You can also just reimplement FPS mode using Lua and confering whatever advantages you have in mind for an FPS player. E.g. in Air Raid I implemented my own approach to manual controls.
FPS is gimped because it was able to break some assumptions about what units can do, especially when it comes to the way projectiles can travel past maximum targeting range. Sniping turrets with units that aren't supposed to do that can create balancing issues.
FPS is gimped because it was able to break some assumptions about what units can do, especially when it comes to the way projectiles can travel past maximum targeting range. Sniping turrets with units that aren't supposed to do that can create balancing issues.
Re: How to remove first-person control targeting restriction
wouldn't be such an issue if:
* missile's propulsion would be disabled by engine so that it will hit ground level at max range exactly (from where it was fired).
* ballistic weapons always use 45° fire arc
maybe FPS-mode can be disabled for
* single player
* some units
* coop vs bot games
* missile's propulsion would be disabled by engine so that it will hit ground level at max range exactly (from where it was fired).
* ballistic weapons always use 45° fire arc
maybe FPS-mode can be disabled for
* single player
* some units
* coop vs bot games
Re: How to remove first-person control targeting restriction
Missiles are not the only thing that can exceed its range and besides, you want things like guided missiles to be able to go past the targeting range and chase enemies.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: How to remove first-person control targeting restriction
Iirc there are some weapontypes (maybe only lesser used ones, like rifle) where the mod does not control the trajectory of the missile.