Springs temperamental handling of sprites. - Page 2

Springs temperamental handling of sprites.

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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Springs temperamental handling of sprites.

Post by jK »

1. what you call additive blending is multiplicative blending.
2. zero alpha is skipped, use something with lim epsilon -> 0 and epsilon != 0 for additive blending.
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Springs temperamental handling of sprites.

Post by Anarchid »

2. zero alpha is skipped, use something with lim epsilon -> 0 and epsilon != 0 for additive blending.
Non-zero alpha channel resulted in image being rendered with 1-bit transparency. Or is there a special case where all pixels have equal miniscule alpha?
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