1. what you call additive blending is multiplicative blending.
2. zero alpha is skipped, use something with lim epsilon -> 0 and epsilon != 0 for additive blending.
Springs temperamental handling of sprites.
Moderators: MR.D, Moderators
Re: Springs temperamental handling of sprites.
Non-zero alpha channel resulted in image being rendered with 1-bit transparency. Or is there a special case where all pixels have equal miniscule alpha?2. zero alpha is skipped, use something with lim epsilon -> 0 and epsilon != 0 for additive blending.