Map Borders/skybox

Map Borders/skybox

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Tumulten
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Joined: 03 Feb 2013, 16:22

Map Borders/skybox

Post by Tumulten »

I was wondering if there's a way to make the "outside" of the map more nicely?

like if the map could extend the playable arena.

example of what i mean(using tabula as a example):

Image

Red outline marks the border
Image

so that the map continues outside the playable arena instead of having that ugly cut.
gajop
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Joined: 05 Aug 2009, 20:42

Re: Map Borders/skybox

Post by gajop »

there is a widget which redraws a map mirror-image outside of the map boundaries, but there is currently no way to limit the play area of a map (there's a GSOC proposal for that)
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Map Borders/skybox

Post by zwzsg »

Yes, there are.

Please go read this thread on the very subject of map edges, it is a bit long, but does deliver many interesting solutions.
Tumulten
Posts: 6
Joined: 03 Feb 2013, 16:22

Re: Map Borders/skybox

Post by Tumulten »

I see 9 pages..

Is there any plans to allow something like this in a later spring engine?
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zwzsg
Kernel Panic Co-Developer
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Re: Map Borders/skybox

Post by zwzsg »

Tumulten wrote:I see 9 pages..
Read them. They contain answers.
gajop
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Re: Map Borders/skybox

Post by gajop »

Tumulten wrote: Is there any plans to allow something like this in a later spring engine?
I've told you already that there's a GSOC proposal for that: http://springrts.com/wiki/GSoC_Limited_play_area
Tumulten
Posts: 6
Joined: 03 Feb 2013, 16:22

Re: Map Borders/skybox

Post by Tumulten »

zwzsg wrote:
Tumulten wrote:I see 9 pages..
Read them. They contain answers.
i am :)
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zwzsg
Kernel Panic Co-Developer
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Re: Map Borders/skybox

Post by zwzsg »

There are Lua solution useable right now, so no need to wait for engine side implementation.

Image

Though I suppose a clean engine way to specify a playable area would be welcomed.
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smoth
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Re: Map Borders/skybox

Post by smoth »

I have requested this for years I would really like to see it in the future!
Tumulten
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Joined: 03 Feb 2013, 16:22

Re: Map Borders/skybox

Post by Tumulten »

Yeah would be nice if its added to the engine instead of having to workaround it with lua scripts etc. Make a outside that's part of the map(but not playable), and maybe a option to fade it to black/fog.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Map Borders/skybox

Post by smoth »

I would not hold your breath but it is nice to dream :)
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