Com Counter Display
Moderator: Moderators
Re: Com Counter Display
Updated to BD's version on the Widget Database, thanks again BD!
-
- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Com Counter Display
This widget does idd seem to have some cheating sideeffects. Now that it works properly we should ask BA devs to adjust BA to make sure this widget doesnt work like it does now.. :)
Re: Com Counter Display
My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway.klapmongool wrote:This widget does idd seem to have some cheating sideeffects. Now that it works properly we should ask BA devs to adjust BA to make sure this widget doesnt work like it does now.. :)
But anywho, it doesn't have any "cheating side-effects". If it's exposing what the game is freely giving away via Lua then it's simply utilising the valid outputs, it's not doing anything naughty.
Besides, other people have widgets that do the same thing. Like I said before if there's a cheating widget out there, it's better that everybody has it rather than just a select few, otherwise it is unfair.
Re: Com Counter Display
IIRC that should be a setting, I remember a while back where walls showed up in LOS after being built because of some "optimization" or "somthing" and I cannot remember if that was even fixed but it is a good question. I'd say lua it but I don't think that is the right solution.Jazcash wrote:My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway
Re: Com Counter Display
It is! It is Lua though, and it's a hacky sort of work around. Not sure how it works but it's definitely not a good solution.smoth wrote:IIRC that should be a setting, I remember a while back where walls showed up in LOS after being built because of some "optimization" or "somthing" and I cannot remember if that was even fixed but it is a good question. I'd say lua it but I don't think that is the right solution.Jazcash wrote:My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway
Re: Com Counter Display
If it is manually setting the LOS setting of the feature, that is the solution I was saying is no good. if it is a configuration setting, then there should be a mod option for that.
-
- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Com Counter Display
Thus I think that BA should be adjusted so that info isn't given away anymore.Jazcash wrote:My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway.klapmongool wrote:This widget does idd seem to have some cheating sideeffects. Now that it works properly we should ask BA devs to adjust BA to make sure this widget doesnt work like it does now.. :)
But anywho, it doesn't have any "cheating side-effects". If it's exposing what the game is freely giving away via Lua then it's simply utilising the valid outputs, it's not doing anything naughty.
Besides, other people have widgets that do the same thing. Like I said before if there's a cheating widget out there, it's better that everybody has it rather than just a select few, otherwise it is unfair.
Re: Com Counter Display
I agree, unfortunately, Beherith disagreesklapmongool wrote:Thus I think that BA should be adjusted so that info isn't given away anymore.Jazcash wrote:My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway.klapmongool wrote:This widget does idd seem to have some cheating sideeffects. Now that it works properly we should ask BA devs to adjust BA to make sure this widget doesnt work like it does now.. :)
But anywho, it doesn't have any "cheating side-effects". If it's exposing what the game is freely giving away via Lua then it's simply utilising the valid outputs, it's not doing anything naughty.
Besides, other people have widgets that do the same thing. Like I said before if there's a cheating widget out there, it's better that everybody has it rather than just a select few, otherwise it is unfair.

- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Com Counter Display
It should not be possible to reliable tell the amount of enemy coms ingame at any time... My opinion...
Not the widgets fault ofc
Not the widgets fault ofc
Re: Com Counter Display
with latest com counter I got (very rare):
[f=0079132] Error in GameFrame(): [string "LuaUI/Widgets/gui_comCounter.lua"]:404: attempt to concatenate local 'pName' (a nil value)
[f=0079132] Error in GameFrame(): [string "LuaUI/Widgets/gui_comCounter.lua"]:404: attempt to concatenate local 'pName' (a nil value)
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Com Counter Display
oh, I already fixed that a while ago, but forgot to publish ( link contains several other fixes ):
http://springrts.com/phpbb/download/fil ... ew&id=7888
http://springrts.com/phpbb/download/fil ... ew&id=7888
- Attachments
-
- gui_comCounter.lua
- (16.37 KiB) Downloaded 25 times
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Com Counter Display
Do you know if its possible to implement this without engine changes?It should not be possible to reliable tell the amount of enemy coms ingame at any time...
Re: Com Counter Display
create alternative gadget based methods with gadget controled restrictions on who can know what about the "commander" units.
Re: Com Counter Display
Great, thank you!BrainDamage wrote:oh, I already fixed that a while ago, but forgot to publish ( link contains several other fixes ):
http://springrts.com/phpbb/download/fil ... ew&id=7888

-
- Posts: 8
- Joined: 12 Oct 2008, 14:56
Re: Com Counter Display
Agree with Klapmongol and very_bad_soldier: this widget has some definite cheating side effects:
1. those who have it know how many coms the enemy has left: this unbalances the game in favour of those who have it
2. those who have it know who are the enemy techers because they self-d their com at the beginning
the fix, imho, is: either the widget does not give any info regarding enemy coms (just ally coms), or just info concerning coms the ally team can see, or, the widget be integrated into BA such that everyone has the same widget and same info.
just my two cents
PS: how do you move the dam counter from center of screen?
1. those who have it know how many coms the enemy has left: this unbalances the game in favour of those who have it
2. those who have it know who are the enemy techers because they self-d their com at the beginning
the fix, imho, is: either the widget does not give any info regarding enemy coms (just ally coms), or just info concerning coms the ally team can see, or, the widget be integrated into BA such that everyone has the same widget and same info.
just my two cents
PS: how do you move the dam counter from center of screen?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Com Counter Display
No. It frequently miscounts.1. those who have it know how many coms the enemy has left: this unbalances the game in favour of those who have it
This has already happened....or, the widget be integrated into BA
Wouldn't be a fix, because anyone can still write another widget to gain the same info.the fix, imho, is: either the widget does not give any info regarding enemy coms
Ctrl+f11 and middle click drag I expect, that's usually how to move widgets.PS: how do you move the dam counter from center of screen?